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SIGGRAPH Conferences
A Fascinating Melting Pot: Embroidery Meets Technology With TurtleStitch
4 July 2019 • by SIGGRAPH ConferencesArt, Conferences, Design, Education, Interactive Techniques
Discover how block-based coding launched TurtleStitch and the ways this tool is helping to create the next generation of crafty coders.
Let the Games Begin: ScavengeAR Returns
3 July 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences
Dive into new developments for the SIGGRAPH 2019 edition of the ScavengeAR mobile game, and discover behind-the-scenes insights from three of its creators.
SIGGRAPH 2019 Exclusive: Experience the Sistine Chapel in VR
2 July 2019 • by SIGGRAPH ConferencesConferences, Gaming, Virtual Reality
Created exclusively for SIGGRAPH 2019, “Il Divino: Michelangelo’s Sistine Ceiling in VR” presents games technology as a form of art while giving viewers the chance to explore the Sistine Chapel up close.
SIGGRAPH Spotlight: Episode 24 – Machine Learning and AI
28 June 2019 • by SIGGRAPH ConferencesConferences, Emerging Technologies, Industry Leaders, Research
SIGGRAPH 2019 Technical Papers Chair Olga Sorkine-Hornung sits down with four industry leading researchers to talk machine learning and AI in the latest episode of the SIGGRAPH Spotlight podcast.
Meet the Juror: Ken Museth
25 June 2019 • by SIGGRAPH ConferencesConferences, Industry Leaders, Research
Ready to meet another SIGGRAPH 2019 juror? Find out more about Weta Digital’s Ken Museth, who helped select this year’s Technical Papers.
Nonny de la Peña on Immersive Journalism and ‘Out of Exile’
21 June 2019 • by SIGGRAPH ConferencesConferences, Industry Leaders, Virtual Reality
To close Pride Month (June), we sat down with VR pioneer Nonny de la Peña to discuss the creation of SIGGRAPH 2017 experience, “Out of Exile,” which chronicles the story of Daniel Ashley Pierce.
Understanding the Inescapable Digital Landscape Through Art
11 June 2019 • by SIGGRAPH ConferencesArt, Conferences
In today’s digital world, it can be difficult to understand what we are consuming and how it makes us feel. “TransVision: Exploring the States of the Visual Field in the Age of Extreme Augmentation” is an art installation that presents three perceptual machines which question the habitual ways we interpret the visual world, intervened by digital media.
One Night Only: Don’t Miss the SIGGRAPH 2019 Computer Animation Festival Electronic Theater
10 June 2019 • by SIGGRAPH ConferencesConferences
For one night only, SIGGRAPH 2019 will present the Computer Animation Festival Electronic Theater at Microsoft Theater (L.A. LIVE) on Monday, 29 July.
Disrupting Design, One Seam at a Time
5 June 2019 • by SIGGRAPH ConferencesConferences, Design, Research
“Wallpaper Pattern Alignment Along Garment Seams” presents an interactive algorithm for automatically aligning repetitive patterns along garment seams — a previously time-consuming and expensive task in large-scale manufacturing…
Perfect Your Swing With New Golf Training Technology
4 June 2019 • by SIGGRAPH ConferencesConferences, Emerging Technologies
This innovative approach to athletic training offers a look at the future of just about any physical training that might help humans of tomorrow thrive. As a highlight for what’s next in Adaptive Technology, the possibilities are endless…
Experiencing Love: Looking from the Outside, In
30 May 2019 • by SIGGRAPH ConferencesConferences, Production, Virtual Reality
In celebration of Pride Month (June), creators of SIGGRAPH 2018 VR experience “Queerskins: A Love Story,” Illya Szilak and Cyril Tsiboulski, discuss the journey of developing this important interactive experience.











