The SIGGRAPH 2020 Student Volunteers Committee shares tips to help applicants with essay submissions before the 11 February deadlline.
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SIGGRAPH 2020
Introducing SIGGRAPH Labs
30 January 2020 • by SIGGRAPH ConferencesConferences, Interactive Techniques
SIGGRAPH Labs Co-chair Forrest Lucas discusses the program’s SIGGRAPH 2020 debut, set for Washington, D.C. this summer. Formerly known as the SIGGRAPH Studio, the new venue will offer a chance for participants to experiment with technology in reimagined ways.
Guide to Submitting a Short to SIGGRAPH 2020
17 January 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Gaming, Visual Effects
Get the inside scoop on what it takes to submit a short film to the VR Theater and Computer Animation Festival Electronic Theater at SIGGRAPH 2020.
Turn Drawings Into AR With Sur.faced.io
15 January 2020 • by SIGGRAPH ConferencesAugmented Reality, Conferences
Sur.faced.io is an app that allows users to instantly create face masks and other special effects in augmented reality by drawing on a 2D medium.
Experience Hall: Where Does Your Project Fit?
8 January 2020 • by SIGGRAPH ConferencesAdaptive Technology, Art, Augmented Reality, Conferences, Education, Emerging Technologies, Gaming, Interactive Techniques, Mobile, Software, Virtual Reality
A SIGGRAPH guide to submitting your work for consideration to be included in the conference Experience Hall.
6 Interactive Art Exhibits in Washington, D.C.
17 December 2019 • by SIGGRAPH ConferencesArt, Conferences
As you prepare to share your innovative content with the SIGGRAPH 2020 Art Gallery, find inspiration in some of the current interactive exhibitions around Washington, D.C.
9 Gifts That Make STEM/STEAM Learning Fun for Kids of All Ages
11 December 2019 • by SIGGRAPH ConferencesConferences
The SIGGRAPH 2020 Committee shares some gift ideas for toys you can feel good about giving to the young learners in your life.
8 Creative Books to Inspire a Career in Computer Graphics
21 November 2019 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Interactive Techniques
Members of the SIGGRAPH 2020 Committee share books that have inspired and fueled their careers in computer graphics and interactive techniques.
Building a More Intuitive Interface for Machine Knitting
19 November 2019 • by SIGGRAPH ConferencesConferences, Design, Programming & Scripting, Research
The researchers behind SIGGRAPH 2019 Technical Paper “Visual Knitting Machine Programming” share details of the project.
How Smart Is Your Smartphone?
31 October 2019 • by SIGGRAPH ConferencesConferences, Mobile, Research
See what’s next in smartphone innovation with a roundup of three SIGGRAPH 2019 Technical Papers, including advances for photography, gaming, and more.
Beyond Our Senses… How Technology Makes Us Superhuman
28 October 2019 • by Danielle BelkoAugmented Reality, Conferences, Emerging Technologies, Interactive Techniques
SIGGRAPH 2020 Emerging Technologies Chair Danielle Belko explores the ways in which technology can make the impossible possible.
How Baobab’s ‘Bonfire’ Used AI to Make You, the Viewer, Matter
16 September 2019 • by SIGGRAPH ConferencesAwards, Conferences, Film, Industry Leaders, Virtual Reality
Learn how award-winning interactive VR/AR animation studio, Baobab Studios, created its latest, most impressive project to date, “Bonfire.”