The team behind “Mortal Kombat 11” discusses how they developed the high fidelity cached simulations and other groundbreaking gaming elements.
Image Credit: Epic Games For the first time, SIGGRAPH Spotlight presents a live, in-session recording from the annual conference in North America. Tune in to hear Tim Sweeney (founder and CEO, Epic Games) during his SIGGRAPH 2019 Talk, “THRIVE: Foundational … Continued
SIGGRAPH 2018 Real-Time Live! Chair Jesse Barker (software developer, Unity Technologies) sits down with gaming and interactive innovators Kim Libreri (CTO, Epic Games), Jerry Rees (creative lead – Magic Bench, Disney Research), and Joji Tsuruga (realtime supervisor, The Mill). The group … Continued
SIGGRAPH 2018 is a five-day immersion into the latest innovations in computer graphics, animation, virtual reality, game development, digital art, mixed reality, augmented reality, emerging technologies, and more. Registration is open now! Experience research, hands-on demos, and fearless acts of … Continued
Christopher Evans is the Games Chair for SIGGRAPH 2017. We recently sat down with him to discuss what he is looking for to build the games programming for the 2017 conference as well as his tips for anyone submitting games … Continued
Akshay Agarwal is the Mobile Chair for SIGGRAPH 2017. Here, he shares his thoughts on the role of mobile at the 2017 conference, which will place 30 July–3 August 2017 in Los Angeles, CA. SIGGRAPH: Tell us a little about yourself. … Continued
by Jessica Sommerville, ACM SIGGRAPH International Resources Committee member One of things that I love about attending the SIGGRAPH Conference each year is the coming together of like-minded people from all over the world. SIGGRAPH creates a global environment and … Continued