If taking time for yourself to learn something new contributes positively to your mental health, we’re here with a roundup the most popular educational sessions on the ACM SIGGRAPH YouTube channel.
ACM SIGGRAPH Blog
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Education
6 Holiday Gift Ideas for 2021
21 December 2021 • by SIGGRAPH ConferencesConferences, Education, Gaming
The holidays are here, and the SIGGRAPH 2022 Committee has put together a list of the perfect gifts to help little ones (and more) embrace new technologies. A
Teaching Artists to Code
9 November 2021 • by SIGGRAPH ConferencesArt, Education, Graphics
Santiago Echeverry shares an approach to teaching code to artists. Learn how his methods are inspiring students to be passionate about coding.
Going Virtual ‘In Good Company’: Industry Talks for Educators
5 August 2021 • by ACM SIGGRAPH Education CommitteeACM SIGGRAPH, Education, Industry Leaders
The ACM SIGGRAPH Education Committee is excited to announce the expansion of their educator-focused “In Good Company” offerings.
Teaching Culturally Relevant STEAM Concepts through XR
29 January 2021 • by SIGGRAPH ConferencesConferences, Education, Virtual Reality
Curious how to use XR in your classroom? We caught up with contributors to the SIGGRAPH 2020 Birds of a Feather session “Making XR a Reality for Teaching Culturally Relevant STEAM Concepts” to learn more about their backgrounds and what led them to collaborate.
Curriculum Inspiration: A Review of 2020 Faculty Submitted Student Work
7 January 2021 • by Richard LewisACM SIGGRAPH, Education
Are you looking for project inspiration and ideas to incorporate into your Spring courses? Check out the 9th annual Faculty Submitted Student Work Exhibit.
Open Your Eyes to Eye-based Interaction
7 August 2020 • by SIGGRAPH ConferencesConferences, Education, Graphics, Interactive Techniques
Instructor Andrew Duchowski previews his SIGGRAPH 2020 Courses selection, “Eye-Based Interaction in Graphical Systems: 20 Years Later.”
‘Story-Go-Round’: Embracing Ambiguity by Integrating Art and Design
21 July 2020 • by SIGGRAPH ConferencesArt, Augmented Reality, Conferences, Design, Education, Students
The creators behind “Story-Go-Round”, a SIGGRAPH 2020 Talks and Groovy Graphics selection, discuss their inspiration, ideation, and implementation.
Call for 2020 Faculty Submitted Student Work
12 May 2020 • by Richard LewisConferences, Education
Richard Lewis of the ACM SIGGRAPH Education Committee offers an overview of the Faculty Submitted Student Work, or FSSW, which will exhibit virtually in 2020.
Educators Share Tips for Remote Teaching
23 April 2020 • by SIGGRAPH ConferencesEducation, Students
Educators in the SIGGRAPH community share how they are utilizing technology and fostering engagement among students in a remote, virtual environment.
Challenging Times Widen the Digital Divide
16 April 2020 • by JoAnne GreenEducation, Students
JoAnne Green, of the University of Pittsburgh, shares resources for educators during COVID-19 and insight on the digital divide in the U.S.
Change Your Tune at the Touch of a Dial
9 October 2019 • by SIGGRAPH ConferencesConferences, Education, Emerging Technologies
Find out how Mozart’s dice game inspired SIGGRAPH 2019 Emerging Technologies project, “Melody Slot Machine.”