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ACM SIGGRAPH Blog
Tag
Augmented Reality
Let the Games Begin: ScavengeAR Returns
3 July 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences
Dive into new developments for the SIGGRAPH 2019 edition of the ScavengeAR mobile game, and discover behind-the-scenes insights from three of its creators.
Meet the Juror: Amy LaMeyer
16 May 2019 • by SIGGRAPH ConferencesConferences, Industry Leaders
Ready to meet another SIGGRAPH 2019 juror? Find out more about WXR Fund’s Amy LaMeyer.
SIGGRAPH Spotlight: Episode 23 – Evolution of AR
10 May 2019 • by SIGGRAPH ConferencesAugmented Reality, Industry Leaders
Voice of VR’s Kent Bye gets behind the mic once more to lead a SIGGRAPH Spotlight podcast discussion on augmented reality alongside Paul Reynolds (Torch 3d Inc.) and Ali Heston (Magic Leap).
Seeing Things That Aren’t There — How Augmented Reality Will Change Our Lives
9 April 2019 • by Jon PeddieAugmented Reality, Industry Leaders
Preview the book ‘Augmented Reality: Where We Will All Live’ and discover key AR features developers are focusing on.
A Bright Future: 6 Interactive Highlights From SXSW
25 March 2019 • by Maxwell PlanckAugmented Reality, Conferences, Virtual Reality
“VR is magical and remains magical for those still putting on a headset for the first time.” SIGGRAPH 2019’s VR Theater Chair shares innovations from SXSW.
5 Questions with Amazon Engineer Leo Chan
7 February 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Graphics, Industry Leaders, Software, Virtual Reality
Image credit: Amazon Sumerian hosts © 2019 Amazon Web Services At SIGGRAPH 2018, Leo Chan taught two, hands-on workshops in the Studio that walked developers through how to create a virtual host and immersive scene, respectively, with Amazon Sumerian. We sat down with...
Graffiti on the Mona Lisa: A Conversation With App Developer Yosun Chang
15 January 2019 • by SIGGRAPH ConferencesAugmented Reality, Mobile
Imagine being able to graffiti in the Louvre — on famous works of art. With augmented reality, anyone with a mobile device can do so with zero repercussions. In light of the submissions deadline for SIGGRAPH 2019’s Appy Hour quickly approaching, we reminisced about...
Creating Real-world Experiences with Magic Leap
20 November 2018 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Industry Leaders, Interactive Techniques, Virtual Reality
Image credit: MagicLeap.com At SIGGRAPH 2018, we connected with Blake Taylor, head of graphics at Magic Leap, and Aleissia Laidacker, interaction director at Magic Leap to learn more about their careers, SIGGRAPH history, and Magic Leap One. Taylor, who was on-hand to...
SIGGRAPH Spotlight: Episode 18 – Augmented Reality with Niantic, Inc.
3 August 2018 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Gaming, Industry Leaders, Interactive Techniques, Mobile
In this week's episode of SIGGRAPH Spotlight, SIGGRAPH 2018 Virtual, Augmented & Mixed Reality Chair Pol Jeremias-Vila (Pixar Animation Studios) sits down with Niantic, Inc.’s Diana Hu (lead, augmented reality engineering) and Niniane Wang (senior director,...
Augmented Reality (AR) is Here to Stay: ScavengeAR and Triviatron
31 July 2018 • by ACM SIGGRAPHACM SIGGRAPH, Augmented Reality, Conferences
SIGGRAPH 2017 saw the advent of mobile augmented reality gaming experience ScavengeAR and its built-in game Triviatron. Thanks to these gaming experiences, SIGGRAPH 2017 became a playground where attendees could experience, first-hand, the potential of AR, while...
Experiential Wonderlands: The Experience Hall and Immersive Pavilion at SIGGRAPH 2018
12 July 2018 • by SIGGRAPH ConferencesConferences, Emerging Technologies, Interactive Techniques
Image: AutoFocals: Gaze-Contingent Eyeglasses for Presbyopes, courtesy Nitish Padmanaban, Robert Konrad, and Gordon Wetzstein, Stanford University An exciting change to SIGGRAPH 2018 is reflective of a larger shift taking place in the industry: the rapid...











