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An ‘Irresistible’ Way to Make Films: Using Real-Time Technology for ‘Book of the Dead’

An ‘Irresistible’ Way to Make Films: Using Real-Time Technology for ‘Book of the Dead’

Real-time technology is enabling creators to have projects at their fingertips through all stages of the process — and that includes filmmakers.

Nurdin Momodu on ‘Frogeck’ and Animation in Nigeria

Nurdin Momodu on ‘Frogeck’ and Animation in Nigeria

The ACM SIGGRAPH International Resources Committee interviews Nurdin Momodu, an animator and 3D generalist who’s directing Nigeria’s first feature-length, 3D animated film.

‘Bao’ Down to the Female Filmmakers Changing Animation

‘Bao’ Down to the Female Filmmakers Changing Animation

In honor of Women’s History Month (a U.S. observation in March), SIGGRAPH shines a spotlight on the female faces of animated filmmaking who are making waves in the industry.

CoGlobe: Collaborative VR… in a Fish Tank

CoGlobe: Collaborative VR… in a Fish Tank

There’s a fear that virtual reality (VR) will turn us into antisocial loners who too regularly escape into immersive fantasies on our own. But with “CoGlobe: A Co-Located Multi Person FTVR Experience,” the VR experience is a shared one — much like playing a board game...

Inspired by Service Dogs: Inside Toyota’s Human Support Robot

Inspired by Service Dogs: Inside Toyota’s Human Support Robot

Akiyoshi Ochiai, a senior engineer at Toyota Research Institute, shares the development journey for his team’s Human Support Robot (HSR). A prototype of the robot was shown in the SIGGRAPH 2018 Emerging Technologies venue.

The Man Behind ‘I Am A Man,’ a VR Experience That Chronicles the Fight for Civil Rights

The Man Behind ‘I Am A Man,’ a VR Experience That Chronicles the Fight for Civil Rights

Derek Ham, an assistant professor and affiliate assistant research professor with North Carolina State University, shares the journey and production story for “I Am A Man.”

Regional Snapshot: Computer Graphics in Eastern Europe

Regional Snapshot: Computer Graphics in Eastern Europe

Arcade Machines Environment Concept Art: courtesy of Room 8 Studio. The International Resources Committee opens 2019 exploring the state of the computer graphics (CG) industry in Eastern Europe (EE) through the expertise of three professionals from the region:...

350 Creators, 14 Years, 1 Incredible Ride: Rick Sayre Talks Making ‘Incredibles 2’

350 Creators, 14 Years, 1 Incredible Ride: Rick Sayre Talks Making ‘Incredibles 2’

Image credit: "Incredibles 2" © 2018 Pixar Animation Studios In a conversation that spanned multiple disciplines, and multiple years, the team behind "Incredibles 2" spoke to a rapt audience during its SIGGRAPH 2018 Production Session last summer. Relive some of the...

5 Questions with Amazon Engineer Leo Chan

5 Questions with Amazon Engineer Leo Chan

Image credit: Amazon Sumerian hosts © 2019 Amazon Web Services At SIGGRAPH 2018, Leo Chan taught two, hands-on workshops in the Studio that walked developers through how to create a virtual host and immersive scene, respectively, with Amazon Sumerian. We sat down with...

Pixar’s SparkShorts Program Supports Innovation, Funds Independent Filmmaking

Pixar’s SparkShorts Program Supports Innovation, Funds Independent Filmmaking

"Purl," SparkShorts © 2019 Pixar Animation Studios “SparkShorts is indie filmmaking inside of Pixar.” In the video above, Kristen Lester and others describe a newly unveiled initiative from Pixar: SparkShorts. Though first revealed to SIGGRAPH attendees in 2017 via a...