Real-time technology is enabling creators to have projects at their fingertips through all stages of the process — and that includes filmmakers.
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Achieving Body Realism with ‘The Human Touch’
14 March 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Research
What if there were a way to measure how objects, like clothing, wearables, or furniture, touch and interact with different parts of the human body?
It’s All About Experience: Exploring ‘Becoming Homeless’
12 March 2019 • by SIGGRAPH ConferencesConferences, Virtual Reality
Virtual reality (VR) makes escaping into fantasy worlds possible, but can it also generate urgency for engaging with the real world?
Nurdin Momodu on ‘Frogeck’ and Animation in Nigeria
7 March 2019 • by ACM SIGGRAPHACM SIGGRAPH, Animation
The ACM SIGGRAPH International Resources Committee interviews Nurdin Momodu, an animator and 3D generalist who’s directing Nigeria’s first feature-length, 3D animated film.
‘Bao’ Down to the Female Filmmakers Changing Animation
5 March 2019 • by SIGGRAPH ConferencesAnimation, Film, Industry Leaders
In honor of Women’s History Month (a U.S. observation in March), SIGGRAPH shines a spotlight on the female faces of animated filmmaking who are making waves in the industry.
CoGlobe: Collaborative VR… in a Fish Tank
28 February 2019 • by SIGGRAPH ConferencesConferences, Emerging Technologies, Virtual Reality
There’s a fear that virtual reality (VR) will turn us into antisocial loners who too regularly escape into immersive fantasies on our own. But with “CoGlobe: A Co-Located Multi Person FTVR Experience,” the VR experience is a shared one — much like playing a board game...
Inspired by Service Dogs: Inside Toyota’s Human Support Robot
21 February 2019 • by SIGGRAPH ConferencesConferences, Emerging Technologies
Akiyoshi Ochiai, a senior engineer at Toyota Research Institute, shares the development journey for his team’s Human Support Robot (HSR). A prototype of the robot was shown in the SIGGRAPH 2018 Emerging Technologies venue.
The Man Behind ‘I Am A Man,’ a VR Experience That Chronicles the Fight for Civil Rights
19 February 2019 • by SIGGRAPH ConferencesConferences, Industry Leaders, Virtual Reality
Derek Ham, an assistant professor and affiliate assistant research professor with North Carolina State University, shares the journey and production story for “I Am A Man.”
Regional Snapshot: Computer Graphics in Eastern Europe
14 February 2019 • by ACM SIGGRAPHACM SIGGRAPH, Graphics
Arcade Machines Environment Concept Art: courtesy of Room 8 Studio. The International Resources Committee opens 2019 exploring the state of the computer graphics (CG) industry in Eastern Europe (EE) through the expertise of three professionals from the region:...
350 Creators, 14 Years, 1 Incredible Ride: Rick Sayre Talks Making ‘Incredibles 2’
12 February 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production, Visual Effects
Image credit: "Incredibles 2" © 2018 Pixar Animation Studios In a conversation that spanned multiple disciplines, and multiple years, the team behind "Incredibles 2" spoke to a rapt audience during its SIGGRAPH 2018 Production Session last summer. Relive some of the...
5 Questions with Amazon Engineer Leo Chan
7 February 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Graphics, Industry Leaders, Software, Virtual Reality
Image credit: Amazon Sumerian hosts © 2019 Amazon Web Services At SIGGRAPH 2018, Leo Chan taught two, hands-on workshops in the Studio that walked developers through how to create a virtual host and immersive scene, respectively, with Amazon Sumerian. We sat down with...
Pixar’s SparkShorts Program Supports Innovation, Funds Independent Filmmaking
5 February 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production, Visual Effects
"Purl," SparkShorts © 2019 Pixar Animation Studios “SparkShorts is indie filmmaking inside of Pixar.” In the video above, Kristen Lester and others describe a newly unveiled initiative from Pixar: SparkShorts. Though first revealed to SIGGRAPH attendees in 2017 via a...











