The research and development department at Animationsinstitut at Filmakademie Baden-Wuerttemberg rose to the challenge and compared two VFX projects in regard to their emission. Find out more about the study and its results.
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An Innovative Way to Create and Control Sounds
2 August 2022 • by SIGGRAPH ConferencesConferences, Real-Time
The Hyper Drumhead is a novel digital musical instrument that allows for the visualization and manipulation of 2D sound waves in real time. SIGGRAPH 2022 participants will see it in action.
Texturing in Mari: An Artist’s Path to Storytelling
29 July 2022 • by SIGGRAPH ConferencesConferences, Sponsored Content, Students
Foundry sits down with Charli Holt to discuss how texturing plays a vital role in storytelling and why Mari is the perfect tool for students trying to break into the industry.
Creator of TV Show’s Title Sequence Hopes You Feel Uncomfortable
28 July 2022 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Graphics, Visual Effects
Oliver Latta’s 3D motion design and animation for the title sequence of “Severance” on AppleTV+ forces viewers to leave their comfort zones.
Transforming the Toy Industry
26 July 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences
The team from GraphicsMiner provides a new solution to the toy industry, which is eco-friendly and user-friendly.
Exploring Collaborative Drawing and Creative AI
21 July 2022 • by SIGGRAPH ConferencesArt, Conferences, Research
This project trains a generative adversarial network (GAN) to produce children’s drawings. It explicitly juxtaposes human creativity (the thousands of children’s drawings) with machine creativity (the GAN).
A Journey That Will Melt Even The Coldest of Hearts
19 July 2022 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Film, Virtual Reality, Visual Effects
“Glimpse” is a sometimes safe, sometimes funny VR journey that will bring you on an emotional trip right to the heart of a relationship.
Creating Stylized Garments for Pixel With Marvelous Designer
13 July 2022 • by SIGGRAPH ConferencesConferences, Sponsored Content, Students
Learn how Marvelous Designer can be used to create garments for stylized characters, including Pixel.
Assistive Technology Enters the Classroom With Holographic Sign Language Interpreters
12 July 2022 • by SIGGRAPH ConferencesAdaptive Technology, Conferences
SIGGRAPH caught up with the team behind this assistive technology project to learn more about its development and how it contributes to the conversation around accessibility in the classroom.
Pixels in the Metaverse
7 July 2022 • by Jon PeddieGraphics, Virtual Reality
Jon Peddie Research discusses the evolution of the metaverse, sharing that computer graphics professionals will know it when they see it.
Researchers Make Sense of Embodiment Available to All
30 June 2022 • by SIGGRAPH ConferencesConferences, Emerging Technologies
Researchers demonstrate an upper-body motion tracking-based technique to induce sense of embodiment (SoE) for people with reduced lower-body mobility and sensation (PRLMS) patients.
‘Rosita’s Cocina’ App Cooks Up Community
16 June 2022 • by SIGGRAPH ConferencesConferences, Gaming
“Rosita’s Cocina” creators Charles Reitcheck and Estela Antunez discuss the app’s development and share how food brings people together and tells rich stories of its own.











