ACM SIGGRAPH Blog
Flax Into the Beyond With ‘Reinventing the Spindle’
Image Credit: Reinventing the Spindle, Ebru Kurbak. Supported by the LACMA Art + Technology Lab, the Austrian Science Fund (FWF): V-795, and the MIT Media Lab Space Exploration Initiative. SIGGRAPH 2023 Art Gallery Best in Show winner, Ebru Kurbak, is weaving the...
Flax Into the Beyond With ‘Reinventing the Spindle’
21 November 2023 • by Rylee DuvallArt, Conferences
SIGGRAPH chatted with Ebru Kurbak to discuss the inspiration behind her SIGGRAPH 2023 Best in Show Art Gallery installation, “Reinventing the Spindle.”
The Making of Jérémy Clapin’s ‘I Lost My Body’
4 February 2020 • by SIGGRAPH ConferencesAnimation, Film, Production
Producer Marc du Pontavice and Director Jérémy Clapin, of Netflix’s “I Lost My Body,” share stories from the making of the Oscar-nominated animated film.
Introducing SIGGRAPH Labs
30 January 2020 • by SIGGRAPH ConferencesConferences, Interactive Techniques
SIGGRAPH Labs Co-chair Forrest Lucas discusses the program’s SIGGRAPH 2020 debut, set for Washington, D.C. this summer. Formerly known as the SIGGRAPH Studio, the new venue will offer a chance for participants to experiment with technology in reimagined ways.
Announcing Your 2022 Conference Chair, SIGGRAPH’s Return to Vancouver
29 January 2020 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Industry Leaders
Returning to Vancouver, ACM SIGGRAPH has selected Munkhtsetseg Nandigjav, of Savannah College of Art and Design, as chair of the 49th annual conference
How LAIKA’s ‘Missing Link’ Raised the VFX Bar
28 January 2020 • by SIGGRAPH ConferencesAnimation, Film, Production, Visual Effects
Two LAIKA department heads share stories from the production of the studio’s Golden Globe-winning stop-motion animated film “Missing Link.”
Meet the Jurors: Alton Glass, Tamy Boubekeur, and Matthias Nießner
24 January 2020 • by SIGGRAPH ConferencesConferences, Research, Technical Papers
Get to know Alton Glass, Tamy Boubekeur, and Matthias Niessner, three members of the SIGGRAPH 2019 Technical Papers Jury.
Guide to Submitting a Short to SIGGRAPH 2020
17 January 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Gaming, Visual Effects
Get the inside scoop on what it takes to submit a short film to the VR Theater and Computer Animation Festival Electronic Theater at SIGGRAPH 2020.
Turn Drawings Into AR With Sur.faced.io
15 January 2020 • by SIGGRAPH ConferencesAugmented Reality, Conferences
Sur.faced.io is an app that allows users to instantly create face masks and other special effects in augmented reality by drawing on a 2D medium.
Are Holographic 2D Images the Future of In-home AI?
13 January 2020 • by SIGGRAPH ConferencesConferences, Emerging Technologies
Sony Corporation Display Device Engineer Tomoharu Nakamura shares how the team succeeded in fabricating a holographic screen that brings reality to 2D images.
Meet the Juror: Jason McConnell
10 January 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Industry Leaders
SIGGRAPH 2019 Juror Jason McConnell, development executive at Nickelodeon Animation, shares career advice and how he stays inspired.
Experience Hall: Where Does Your Project Fit?
8 January 2020 • by SIGGRAPH ConferencesAdaptive Technology, Art, Augmented Reality, Conferences, Education, Emerging Technologies, Gaming, Interactive Techniques, Mobile, Software, Virtual Reality
A SIGGRAPH guide to submitting your work for consideration to be included in the conference Experience Hall.
Skip the Show — Watch the Titles
7 January 2020 • by Jon PeddieConferences, Graphics, Visual Effects
Jon Peddie takes a look at motion graphics in title sequences over the years, in everything from games to televsion to movies.
Top 10 SIGGRAPH Stories of 2019
2 January 2020 • by ACM SIGGRAPHACM SIGGRAPH, Conferences
Our editors reflect on a banner year of stories with a roundup of 2019’s “most read” news from the ACM SIGGRAPH Blog.