ACM SIGGRAPH Blog
SIGGRAPH Spotlight: Episode 101 – Where Education Meets Innovation
Image credit: From left to right: Nick Jushchyshyn and Nandhini Giri As SIGGRAPH 2026 approaches, education continues to play a vital role in connecting emerging talent, academic research, and industry innovation. In this episode of SIGGRAPH Spotlight, SIGGRAPH 2026...
SIGGRAPH Spotlight: Episode 101 – Where Education Meets Innovation
15 May 2026 • by SIGGRAPH ConferencesConferences, Education
In this episode of SIGGRAPH Spotlight, SIGGRAPH 2026 Education Chair Nick Jushchyshyn and SIGGRAPH 2027 Education Chair Dr. Nandhini Giri explore how SIGGRAPH connects educators, students, and institutions with industry through hands-on learning, technical sessions, and meaningful networking. They share practical ways to engage, participate, and bring valuable insights back to the classroom.
GPUs Are Everywhere—Why Can’t We Get Any?
7 April 2022 • by Jon PeddieBusiness, Graphics, Hardware
Jon Peddie Research posits the increasing cost of new GPUs against current demand for gaming and mining add-in boards.
‘Work for what you believe in’: Brie Henderson on Modernizing Costume Design in Animation
31 March 2022 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Art, Conferences, Design
In honor of Women’s History Month and women advancing in the field of animation, Brie Henderson shares her incredible story with SIGGRAPH.
Travel to Daegu, South Korea for SIGGRAPH Asia’s Second Hybrid Edition
29 March 2022 • by SIGGRAPH AsiaConferences
SIGGRAPH Asia 2022 invites you to be a part of the annual computer graphics event as a sponsor, exhibitor, or contributor.
‘A Means to Speak’: Capturing Acoustic Information Through Real-time MRI
25 March 2022 • by SIGGRAPH ConferencesConferences, Research
Hear from University of California, Merced’s Laxmi Pandey and Ahmed Sabbir Arif on their SIGGRAPH 2021 Posters research and how it contributes to accessible communication.
From Passion to Practice: Lindsey Olivares
22 March 2022 • by SIGGRAPH ConferencesAnimation, Conferences, Industry Leaders
In celebration of Women’s History Month and female creators, SIGGRAPH sits down with Sony Pictures Animation Production Designer Lindsey Olivares.
lead at SIGGRAPH 2022
17 March 2022 • by Emma Gauthier and Jessica GlassBusiness, Conferences, Graphics
SIGGRAPH lead is a new program making its inaugural debut at SIGGRAPH 2022. Learn more about what to expect from the program.
Celebrating the Women of the SIGGRAPH Student Volunteers Program: A Retrospective
15 March 2022 • by SIGGRAPH ConferencesConferences, Industry Leaders, Students
Women’s History Month is a time to reflect and celebrate the achievements of millions of women around the world. That’s why we caught up with four inspiring women who each served as chair of the SIGGRAPH Student Volunteers program for the 1993, 1997, 2002, and 2006 conferences, respectively: Lyn Bartran, Mk Haley, Shannon Tucker, and Jaime Radwan.
How to Groom Hair and Fur
10 March 2022 • by SIGGRAPH ConferencesConferences, Visual Effects
Brian Casper, CFX head of department at Sony Pictures Imageworks, shares his best tips for hair and fur grooming.
‘True growth doesn’t happen in a vacuum’: Domee Shi Discusses Directing, Drawing, and More
8 March 2022 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Industry Leaders
Pixar Animation Studios Director Domee Shi sits down with SIGGRAPH to share the best career advice she’s received to date and more.
The Analog Years of Computer Animation
7 March 2022 • by Jon PeddieACM SIGGRAPH, Industry Leaders
Before digital special effects in video and film were done with pots, there was analog computer animation.
SIGGRAPH Spotlight: Episode 53 – Swen Gillberg on the VFX of ‘Free Guy’
4 March 2022 • by SIGGRAPH ConferencesConferences, Film, Production, Visual Effects
VFX Supervisor Swen Gillberg sits down with SIGGRAPH 2022 Electronic Theater Director Darin Grant to discuss his latest Oscar-nominated project “Free Guy”.
Hut, Hut, Hike: Real-time, Machine-learning Cloth Simulation in ‘Madden NFL 21’
1 March 2022 • by SIGGRAPH ConferencesConferences, Gaming, Graphics
A team of Electronic Arts engineers walk through how they developed Swish, a first-of-its-kind cloth simulation tool used to create “Madden NFL 21”.











