Mirror Therapy: Redesigned in VR
14 April 2020 • by SIGGRAPH ConferencesAdaptive Technology, Research, Students, Virtual Reality
The research team behind SIGGRAPH 2019 Poster “Virtual Reality Mirror Therapy Rehabilitation for Post-Stroke Patients” shares how the work turns traditional mirror therapy into VR.
Outlook: The Present and Future of Partner Conferences
9 April 2020 • by Diana ArellanoACM SIGGRAPH, Graphics, Industry Leaders, Interactive Techniques
The ACM SIGGRAPH External Relations Committee highlights how partner conferences this spring are overcoming planning challenges amid COVID-19 and what you can look forward to from each.
Vuforia Chalk — Telemedicine for the Industry
7 April 2020 • by Jon PeddieAugmented Reality, Business, Interactive Techniques
PTC is offering its remote assistance tool, Vuforia Chalk, for free to help manufacturers during the COVID-19 crisis. Jon Peddie Research shares product info.
The 2019 ACM Turing Award: Celebrating SIGGRAPH and Computer Graphics Achievements
2 April 2020 • by Theresa-Marie RhyneACM SIGGRAPH, Animation, Industry Leaders
On the heels of receiving 2019 ACM A.M. Turing Award honors, the computer graphics community reflects on pioneers Ed Catmull and Pat Hanrahan.
Stay Inspired: Virtual Education From SIGGRAPH
26 March 2020 • by ACM SIGGRAPHACM SIGGRAPH, Conferences, Education, Industry Leaders
We share our top three SIGGRAPH University course recordings and top three most-streamed SIGGRAPH Spotlight podcast episodes.
Real-time, Ray Tracing, and Level Ex
24 March 2020 • by SIGGRAPH ConferencesConferences, Gaming, Real-Time, Virtual Reality
Discover how the Level Ex team uses game expertise, the mobile GPU, and ray tracing to create video games for medical professionals.
Take Note: 5 Notable Women in Science
18 March 2020 • by SIGGRAPH ConferencesIndustry Leaders, Research
SIGGRAPH celebrates Women’s History Month (U.S.) by honoring the accomplishments of five female leaders in science and technology.
SIGGRAPH Spotlight: Episode 33 – Interactive and Immersive Art
13 March 2020 • by SIGGRAPH ConferencesAdaptive Technology, Art, Augmented Reality, Conferences
On an all-new episode of SIGGRAPH Spotlight, Andres Burbano is joined by Rachel Dickey, Sandro Kereselidze, and Marc Petz to discuss the current landscape of interactive and immersive art.
Creating the Killer Content in ‘Mortal Kombat 11’
5 March 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Gaming, Visual Effects
The team behind “Mortal Kombat 11” discusses how they developed the high fidelity cached simulations and other groundbreaking gaming elements.
The Future of Human-Robot Communication
3 March 2020 • by SIGGRAPH ConferencesConferences, Programming & Scripting, Research, Simulation, Virtual Reality
Mark Murnane, researcher at UMBC, discusses a recent project, the process behind teaching robots to learn from human interaction, and what’s to come.
Breaking Down ‘Inside Hurricane Maria in 360 Degrees’
27 February 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Virtual Reality
The “Inside Hurricane Maria in 360 Degrees” visualization team breaks down the SIGGRAPH 2019 VR Theater experience.
Bringing Reality to Virtual Reality: Behind ‘Traveling While Black’
20 February 2020 • by SIGGRAPH ConferencesConferences, Industry Leaders, Virtual Reality
Felix & Paul Studios Co-founder and Creativer Director Paul Raphaël talks bring VR documentary “Traveling While Black” to life.











