Beyond the Comfort Zone, a Research Journey
Bianca Cirdei, of Bournemouth University, shares her winning research journey from studies to SIGGRAPH and how she hopes to change computer graphics.
Bianca Cirdei, of Bournemouth University, shares her winning research journey from studies to SIGGRAPH and how she hopes to change computer graphics.
Real-time technology is enabling creators to have projects at their fingertips through all stages of the process — and that includes filmmakers.
Technical Director Ernest Petti, Head of Environments Larry Wu, and SDL-Head of Characters & Technical Animation David Komorowski share the process for visualizing the internet on screen for “Ralph Breaks the Internet.”
Image credit: “Incredibles 2” © 2018 Pixar Animation Studios In a conversation that spanned multiple disciplines, and multiple years, the team behind “Incredibles 2” spoke to a rapt audience during its SIGGRAPH 2018 Production Session last summer. Relive some of … Continued
“Purl,” SparkShorts © 2019 Pixar Animation Studios “SparkShorts is indie filmmaking inside of Pixar.” In the video above, Kristen Lester and others describe a newly unveiled initiative from Pixar: SparkShorts. Though first revealed to SIGGRAPH attendees in 2017 via a … Continued
This article contains excerpts from an interview with the SIGGRAPH Asia 2018 Computer Animation Festival Chairs, originally published on CG World, Japan. Be sure to mark your calendars for SIGGRAPH Asia 2018, taking place at the Tokyo International Forum, 4-7, … Continued
Still reeling from last week’s SIGGRAPH 2018 conference? Perhaps you missed Vancouver altogether? There’s a video for that! In addition to the ability to re-watch any of our live-streamed sessions, check out this collection of bonus videos, published daily during … Continued
Photo by Jim Hagarty © 2018 ACM SIGGRAPH SIGGRAPH 2018 concluded in Vancouver, BC, with over 16,500 attendees from around the world. Attendees hailed from Canada and 87 other countries worldwide, including the United States, China, France, Germany, Japan, Mexico, … Continued
Last Friday, ahead of SIGGRAPH 2018, the Academy of Motion Picture Arts and Sciences and The Linux Foundation announced the formation of the Academy Software Foundation (ASWF). ASWF provides a neutral forum for open source software developers in the motion … Continued
“Reflections” © 2018 Epic Games, Inc. All rights reserved. Real-Time Live! is the highly anticipated showcase of real-time graphics — live and on stage at SIGGRAPH 2018! One of the projects that will be presented and deconstructed by its creators in … Continued