Image credit: Amazon Sumerian hosts © 2019 Amazon Web Services At SIGGRAPH 2018, Leo Chan taught two, hands-on workshops in the Studio that walked developers through how to create a virtual host and immersive scene, respectively, with Amazon Sumerian. We sat down with...
ACM SIGGRAPH Blog
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Virtual Reality
ICYMI: Major Moments From SIGGRAPH 2018
1 February 2019 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Awards, Conferences, Graphics, Hardware, Real-Time, Virtual Reality
Photo of Stefen Fangmeier (left) and Steve ‘Spaz’ Williams (right) introducing "Jurassic Park" by Jim Hagarty © 2018 ACM SIGGRAPH As we get ready for SIGGRAPH 2019, it's hard not to think back on what made last summer so special. Read on for some of our favorite...
Immersive Art Around the World
18 December 2018 • by SIGGRAPH ConferencesArt, Conferences, Design, Interactive Techniques, Virtual Reality
photo of the SIGGRAPH 2016 Art Gallery © ACM SIGGRAPH Traveling internationally over the holidays or in the new year? Don’t skip the art! In honor of the approaching SIGGRAPH 2019 Art Gallery submissions deadline (on 29 January 2019), we've curated an around-the-world...
Computer Graphics in Japan: An Interview With Yoichi Ochiai
27 November 2018 • by ACM SIGGRAPHConferences, Graphics, Research, Virtual Reality
SIGGRAPH Asia Tokyo is fast approaching, Bektur Ryskeldiev from the SIGGRAPH International Resources Committee interviewed Yoichi Ochiai who provides a great insight into the culture behind computer graphics in Japan. Yoichi, who has a background in computer science,...
Creating Real-world Experiences with Magic Leap
20 November 2018 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Industry Leaders, Interactive Techniques, Virtual Reality
Image credit: MagicLeap.com At SIGGRAPH 2018, we connected with Blake Taylor, head of graphics at Magic Leap, and Aleissia Laidacker, interaction director at Magic Leap to learn more about their careers, SIGGRAPH history, and Magic Leap One. Taylor, who was on-hand to...
VR Theater: Celebrating The Evolution of a New Medium
27 September 2018 • by Maxwell PlanckAnimation, Conferences, Film, Gaming, Virtual Reality
photo by Jim Hagarty In 2017, Pol Jeremias, the founder of SIGGRAPH’s VR Theater, had a bold vision. A new way to tell stories was emerging from small teams of pioneering visionaries, similar to what was happening in computer graphics in the 1970s. Recognizing that...
25 SIGGRAPH 2018 Stories You May Have Missed
28 August 2018 • by SIGGRAPH ConferencesAnimation, Art, Business, Conferences, Emerging Technologies, Graphics, Hardware, Industry Leaders, Interactive Techniques, Production, Virtual Reality
photo by Jim Hagarty © 2018 ACM SIGGRAPH Our recent trip to Vancouver yielded a wealth of new ideas, new experiences, and new innovations. ...And plenty of writers were there to capture it! We hope you enjoy this roundup of some of the biggest stories out of SIGGRAPH...
Throwback Thursday: SIGGRAPH 2018 in Videos
23 August 2018 • by SIGGRAPH ConferencesAnimation, Business, Conferences, Film, Industry Leaders, Production, Virtual Reality, Visual Effects
Still reeling from last week's SIGGRAPH 2018 conference? Perhaps you missed Vancouver altogether? There's a video for that! In addition to the ability to re-watch any of our live-streamed sessions, check out this collection of bonus videos, published daily during our...
Celebrating Generations at SIGGRAPH 2018
21 August 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Awards, Conferences, Emerging Technologies, Interactive Techniques, Research, Virtual Reality, Visual Effects
Photo by Jim Hagarty © 2018 ACM SIGGRAPH SIGGRAPH 2018 concluded in Vancouver, BC, with over 16,500 attendees from around the world. Attendees hailed from Canada and 87 other countries worldwide, including the United States, China, France, Germany, Japan,...
VR @ 50: Ivan Sutherland’s 1968 Head-Mounted 3D Display System
14 August 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Graphics, Industry Leaders, Research, Virtual Reality
photo by Jim Hagarty © 2018 ACM SIGGRAPH “I never thought much about the future. I couldn’t imagine what people would do with this thing. I just did it because it was interesting and seemed possible.” So thought Ivan Sutherland about his Head-Mounted 3D Display System...
5 Questions with Baobab Studios on ‘Crow: The Legend’
9 August 2018 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Graphics, Industry Leaders, Interactive Techniques, Production, Virtual Reality
"Crow: The Legend" © 2018 Baobab Studios As contributors to both the SIGGRAPH 2018 Production Sessions and Virtual, Augmented & Mixed Reality programs, Baobab Studios’ creative visionaries behind "Crow: The Legend" know a bit about storytelling. Larry Cutler...
A Virtual Room of Your Own: IKEA Immerse at Real-Time Live!
26 July 2018 • by SIGGRAPH ConferencesConferences, Interactive Techniques, Production, Real-Time, Virtual Reality
The creators of IKEA Immerse discuss the SIGGRAPH 2019 Real-Time Live! project and how they’re using technology to help the retailer.