Read a recap of the stunning, interactive demos presented during the first-ever virtual Real-Time Live! event at SIGGRAPH 2020.
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Conferences
How Google Is Making Streamable Light Field Video a Reality
25 August 2020 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Interactive Techniques, Research, Technical Papers, Virtual Reality
Peek behind the research for additional insight into Google’s “DeepView Immersive Light Field Video” project, winner of the SIGGRAPH 2020 Best in Show – Immersive Experience award.
It’s Here! Stream the SIGGRAPH 2020 Electronic Theater and Get Ready for the Director’s Panel
24 August 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Real-Time, Visual Effects
Discover exactly what you should not miss when it comes to this year’s Computer Animation Festival Electronic Theater and meet the Director’s Panel panelists.
How Real-time Empowers Content Creators Everywhere
21 August 2020 • by Sylvio DrouinConferences, Sponsored Content
Unity Technologies previews its SIGGRAPH 2020 participation, which reflects the real-time revolution and the ways Unity is empowering content creation for more creators than ever.
South African Author and Illustrator Trevor Romain to Keynote ACM SIGGRAPH Diversity and Inclusion Summit at SIGGRAPH 2020
19 August 2020 • by Alexander BryantACM SIGGRAPH, Conferences
The 2020 ACM SIGGRAPH Diversity and Inclusion Summit announces its full lineup, including a virtual keynote from Trevor Romain.
Pioneering Pixels: The NYIT Computer Graphics Lab Then and Now
18 August 2020 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Research
Panelists for SIGGRAPH 2020’s “NYIT Computer Graphics Lab Then and Now” discuss their upcoming session and historic journeys in computer graphics.
‘Star Wars’ Soars in Real Time: Behind ‘Millennium Falcon’
14 August 2020 • by SIGGRAPH ConferencesConferences, Real-Time
Take a behind-the-scenes look at the SIGGRAPH 2020-selected Real-Time Live! demo “Millennium Falcon”: Smugglers Run.
An AI Method That Could Make Art Easier for Everyone
13 August 2020 • by SIGGRAPH ConferencesArt, Conferences, Research
Hear from Minghao Li, of PAII Inc., as he shares more about SIGGRAPH 2020 Posters selection “GAN-based AI Drawing Board for Image Generation and Colorization”, which enables the creation of pictures or paintings.
Behind the Workshop: Innovative Workflows and ‘//makeMeaning’
11 August 2020 • by SIGGRAPH ConferencesArt, Conferences
Lecturers of 2020 SIGGRAPH Labs workshop “//makeMeaning: Designing Objects With a Data Materialization Workflow” Courtney Starrett and Susan Reiser share how participants can expect to get “hands on” in the virtual classroom.
Open Your Eyes to Eye-based Interaction
7 August 2020 • by SIGGRAPH ConferencesConferences, Education, Graphics, Interactive Techniques
Instructor Andrew Duchowski previews his SIGGRAPH 2020 Courses selection, “Eye-Based Interaction in Graphical Systems: 20 Years Later.”
Making Magic With DreamWorks Animation’s ‘To: Gerard’
30 July 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production
DreamWorks Animation’s Taylor Meacham discusses the magic behind his SIGGRAPH 2020 Computer Animation Festival Electronic Theater selection “To: Gerard.”
Pass the ‘Feather’: How Viewers Interact With This Innovative VR Story
28 July 2020 • by SIGGRAPH ConferencesConferences, Virtual Reality
The director of “Feather” shares how the VR film was created, what inspired its story, and the important role the viewer plays.