By Jessica Sommerville SIGGGRAPH Asia 2017 is fast approaching, and those who will be attending may be curious about this year’s host city Bangkok. We at the ACM SIGGRAPH International Resources Committee are here to help. Surapong Lertsithichai (but you can call him...
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SIGGRAPH 2018 Submissions: What You Should Know
21 November 2017 • by SIGGRAPH ConferencesConferences, Interactive Techniques, Research, Virtual Reality
"At SIGGRAPH 2018, we invite you to be a part of history in the making as we celebrate our 45th conference and the innovation that has always been at the core of SIGGRAPH. It is no accident that our theme this year is 'Generations.' Over the years, a long legacy of...
SIGGRAPH Spotlight: Episode 7 – Neurable
17 November 2017 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Industry Leaders, Virtual Reality
In this latest SIGGRAPH Spotlight installment, SIGGRAPH 2017 VR Village Chair Denise Quesnel sits down with one of the creators of the virtual and augmented reality experience Neurable, Ramses Alcaide (President and CEO, Neurable). The experience uses neuroscientific...
Computer Graphics and Natural Beauty Meet in Vancouver
16 November 2017 • by SIGGRAPH ConferencesConferences
Vancouver, British Columbia, is among the top technology hubs in the world when it comes to computer graphics and interactive techniques. SIGGRAPH 2018 will set up shop in August 2018 amidst an impressive array of production, visual effects (VFX), and animation...
SIGGRAPH Spotlight: Episode 6 – Pixar’s Ed Catmull and Tony DeRose
27 October 2017 • by SIGGRAPH ConferencesConferences, Industry Leaders, Interactive Techniques, Research
This week on SIGGRAPH Spotlight, SIGGRAPH 2018 Technical Papers Chair Mathieu Desbrun is joined by Ed Catmull (co-founder, Pixar Animation Studios; president, Pixar and Walt Disney Animation Studios) and Tony DeRose (senior scientist, Pixar Animation Studios) to talk...
The Mill and Epic Games Push Real-time Boundaries With ‘The Human Race’
23 October 2017 • by SIGGRAPH ConferencesConferences, Industry Leaders, Production, Real-Time
In August, SIGGRAPH attendees were treated to an epic Real-Time Live! presentation that featured some of the greatest achievements in real-time graphics from the previous year, including 2017 Best Real-Time Graphics and Interactivity award winner “The Human Race,” a...
Behind the Research: Light Field Imaging with Robert Twomey
17 October 2017 • by SIGGRAPH ConferencesArt, Conferences, Industry Leaders, Research
This summer, for the first time ever, the North American SIGGRAPH conference awarded a "Best Art Paper" prize to one of the candidates within the Art Papers program. The winning paper was "Transforming the Commonplace through Machine Perception: Light Field Synthesis...
The Garage at SIGGRAPH 2017
14 September 2017 • by SIGGRAPH ConferencesConferences, Hardware, Software, Virtual Reality, Visual Effects
The SIGGRAPH Garage, an area within the SIGGRAPH 2017 Exhibition that harkened back to a time when start-up technology companies were often built in someone’s garage, debuted this year to recognize the many new startup companies entering the industry. Using...
Who’s Who: SIGGRAPH 2017 Award Winners
15 August 2017 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Art, Conferences, Emerging Technologies, Film, Industry Leaders, Real-Time, Research
Image source: Twitter It has been a big, amazing year for art, research, and technology and SIGGRAPH 2017 was there to award it all. Find out who won our top honors and learn more about the projects below. ACM SIGGRAPH Awards The ACM SIGGRAPH Awards program recognizes...
That’s a Wrap: SIGGRAPH 2017 Photo Recap
8 August 2017 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences
A very special thanks to photographers John Fujii and Kyle Espeleta Photography as well as the efforts of our SIGGRAPH 2017 Student Volunteers. [gallery size="medium" link="file"...
SIGGRAPH 2017 Honors Emerging Technology and Innovation
4 August 2017 • by SIGGRAPH ConferencesConferences, Gaming, Graphics, Interactive Techniques, Research, Virtual Reality, Visual Effects
Photo courtesy John Fujii for SIGGRAPH 2017 SIGGRAPH 2017, the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques, has concluded in Los Angeles with over 16,500 attendees from around...
SIGGRAPH 2017 News You Need to Know
2 August 2017 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Art, Augmented Reality, Conferences, Interactive Techniques, Production, Real-Time, Virtual Reality, Visual Effects
With all of the chances to discover new research, learn new methods, or experience new technologies, it's highly likely you missed something that is worth a second look. Not to worry! Below is our mid-week round up of SIGGRAPH 2017 noteworthy stories from the heart of...











