Bianca Cirdei, of Bournemouth University, shares her winning research journey from studies to SIGGRAPH and how she hopes to change computer graphics.
ACM SIGGRAPH Blog
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SIGGRAPH Conferences
Making Interaction More Natural, One Device at a Time: The Story of ‘We AR Sight’
21 March 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences
What started with Open EyeTap, the world’s first open source, augmented reality headset, became “We AR Sight,” a prototype that aims to help the visually and cognitively impaired.
An ‘Irresistible’ Way to Make Films: Using Real-Time Technology for ‘Book of the Dead’
19 March 2019 • by SIGGRAPH ConferencesConferences, Film, Production, Real-Time, Software, Visual Effects
Real-time technology is enabling creators to have projects at their fingertips through all stages of the process — and that includes filmmakers.
Achieving Body Realism with ‘The Human Touch’
14 March 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Research
What if there were a way to measure how objects, like clothing, wearables, or furniture, touch and interact with different parts of the human body?
It’s All About Experience: Exploring ‘Becoming Homeless’
12 March 2019 • by SIGGRAPH ConferencesConferences, Virtual Reality
Virtual reality (VR) makes escaping into fantasy worlds possible, but can it also generate urgency for engaging with the real world?
SIGGRAPH Spotlight: Episode 22 – Women in Computer Graphics
8 March 2019 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders
Celebrate International Women’s Day with an all-new episode of the podcast. SIGGRAPH 2019 Conference Chair Mikki Rose is joined by three powerhouse women for the episode: Jinko Gotoh, Danielle Feinberg, and Erin Summers.
‘Bao’ Down to the Female Filmmakers Changing Animation
5 March 2019 • by SIGGRAPH ConferencesAnimation, Film, Industry Leaders
In honor of Women’s History Month (a U.S. observation in March), SIGGRAPH shines a spotlight on the female faces of animated filmmaking who are making waves in the industry.
CoGlobe: Collaborative VR… in a Fish Tank
28 February 2019 • by SIGGRAPH ConferencesConferences, Emerging Technologies, Virtual Reality
There’s a fear that virtual reality (VR) will turn us into antisocial loners who too regularly escape into immersive fantasies on our own. But with “CoGlobe: A Co-Located Multi Person FTVR Experience,” the VR experience is a shared one — much like playing a board game...
SIGGRAPH Now: ‘Ralph Breaks the Internet’
26 February 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production, Visual Effects
Technical Director Ernest Petti, Head of Environments Larry Wu, and SDL-Head of Characters & Technical Animation David Komorowski share the process for visualizing the internet on screen for “Ralph Breaks the Internet.”
Inspired by Service Dogs: Inside Toyota’s Human Support Robot
21 February 2019 • by SIGGRAPH ConferencesConferences, Emerging Technologies
Akiyoshi Ochiai, a senior engineer at Toyota Research Institute, shares the development journey for his team’s Human Support Robot (HSR). A prototype of the robot was shown in the SIGGRAPH 2018 Emerging Technologies venue.
The Man Behind ‘I Am A Man,’ a VR Experience That Chronicles the Fight for Civil Rights
19 February 2019 • by SIGGRAPH ConferencesConferences, Industry Leaders, Virtual Reality
Derek Ham, an assistant professor and affiliate assistant research professor with North Carolina State University, shares the journey and production story for “I Am A Man.”
350 Creators, 14 Years, 1 Incredible Ride: Rick Sayre Talks Making ‘Incredibles 2’
12 February 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production, Visual Effects
Image credit: "Incredibles 2" © 2018 Pixar Animation Studios In a conversation that spanned multiple disciplines, and multiple years, the team behind "Incredibles 2" spoke to a rapt audience during its SIGGRAPH 2018 Production Session last summer. Relive some of the...











