Cinematic scientific visualization makes an impact on the general public by delivering cutting-edge science in an artful way.
ACM SIGGRAPH Blog
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SIGGRAPH Conferences
‘Why I Bring My Kids to SIGGRAPH,’ One Parent’s Journey
16 July 2019 • by SIGGRAPH ConferencesConferences, Education, Graphics, Interactive Techniques
Bring your kids to SIGGRAPH for an eye-opening, hands-on opportunity to learn and create. Discover Mohamed Ebeida’s story.
Panel Preview: Strategies for Global Talent Acquisition in Digital Media Production
15 July 2019 • by SIGGRAPH ConferencesBusiness, Conferences
Talent acquisition specialists Brian Hemsworth and Stan Szymanski share insights on the current recruiting market, effective technology, and more.
SIGGRAPH Spotlight: Episode 25 – Netflix and Stream: A Look at VFX for TV
12 July 2019 • by SIGGRAPH ConferencesConferences, Industry Leaders, Visual Effects
This all-new podcast takes listeners behind-the-scenes of series production at Netflix. Tune in to hear from VFX leaders behind “Stranger Things,” “The Umbrella Academy,” and more
How One SIGGRAPH 2019 Creator Is ‘Sparking’ Emotion Using Twitter, Augmented, and Virtual Reality
11 July 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Virtual Reality
Take a virtual trip to New York City and San Francisco and experience city dwellers’ emotions through the power of Twitter.
A Fascinating Melting Pot: Embroidery Meets Technology With TurtleStitch
4 July 2019 • by SIGGRAPH ConferencesArt, Conferences, Design, Education, Interactive Techniques
Discover how block-based coding launched TurtleStitch and the ways this tool is helping to create the next generation of crafty coders.
Let the Games Begin: ScavengeAR Returns
3 July 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences
Dive into new developments for the SIGGRAPH 2019 edition of the ScavengeAR mobile game, and discover behind-the-scenes insights from three of its creators.
SIGGRAPH 2019 Exclusive: Experience the Sistine Chapel in VR
2 July 2019 • by SIGGRAPH ConferencesConferences, Gaming, Virtual Reality
Created exclusively for SIGGRAPH 2019, “Il Divino: Michelangelo’s Sistine Ceiling in VR” presents games technology as a form of art while giving viewers the chance to explore the Sistine Chapel up close.
SIGGRAPH Spotlight: Episode 24 – Machine Learning and AI
28 June 2019 • by SIGGRAPH ConferencesConferences, Emerging Technologies, Industry Leaders, Research
SIGGRAPH 2019 Technical Papers Chair Olga Sorkine-Hornung sits down with four industry leading researchers to talk machine learning and AI in the latest episode of the SIGGRAPH Spotlight podcast.
Meet the Juror: Ken Museth
25 June 2019 • by SIGGRAPH ConferencesConferences, Industry Leaders, Research
Ready to meet another SIGGRAPH 2019 juror? Find out more about Weta Digital’s Ken Museth, who helped select this year’s Technical Papers.
Nonny de la Peña on Immersive Journalism and ‘Out of Exile’
21 June 2019 • by SIGGRAPH ConferencesConferences, Industry Leaders, Virtual Reality
To close Pride Month (June), we sat down with VR pioneer Nonny de la Peña to discuss the creation of SIGGRAPH 2017 experience, “Out of Exile,” which chronicles the story of Daniel Ashley Pierce.
Understanding the Inescapable Digital Landscape Through Art
11 June 2019 • by SIGGRAPH ConferencesArt, Conferences
In today’s digital world, it can be difficult to understand what we are consuming and how it makes us feel. “TransVision: Exploring the States of the Visual Field in the Age of Extreme Augmentation” is an art installation that presents three perceptual machines which question the habitual ways we interpret the visual world, intervened by digital media.