SIGGRAPH Spotlight: Episode 40 – Virtual Production
In this all-new episode of SIGGRAPH Spotlight, experts tackle virtual production and how the COVID-19 pandemic has catapulted innovation.
Curriculum Inspiration: A Review of 2020 Faculty Submitted Student Work
Are you looking for project inspiration and ideas to incorporate into your Spring courses? Check out the 9th annual Faculty Submitted Student Work Exhibit.
Fluid, Feminine, and Ecological Data Visualization
Discover the science and method behind student thesis project “Tsuga Convictio”, a 2020 selection of the IEEE VIS Arts Program.
GPU Suppliers Are Increasing While Demand May Decline
Jon Peddie Research asks of GPU market, “Will gamers turn to the web and take the wind out of the startup’s sails?”
2020: A Year in Stories
Once again, the ACM SIGGRAPH Blog editors reflect on a year of stories with a roundup of 2020’s “most read” news from the site.
A Behind-the-Scenes Look at the Heart and ‘Soul’ of Pixar’s Latest Feature
Pixar’s Michael Fong and Bill Watral share how they created the characters of “Soul,” the contrast between the settings of New York City and the astral world of the Great Beyond, the most impactful scenes, and what it was like to wrap a film while working remotely during the pandemic.
ConeTilt and the Future of VR Hardware
Go behind the research of SIGGRAPH 2020’s “Towards Occlusion-aware Multifocal Displays”, which introduces a novel ConeTilt method for VR display.
SIGGRAPH Spotlight: Episode 39 – Deepfakes
For the latest episode of SIGGRAPH Spotlight, experts tackle the history of deepfake technology through how deepfakes are being used today.
An Update From London ACM SIGGRAPH
London ACM SIGGRAPH recaps 2020 efforts to build and enhance its community during an unprecedented year.
‘Manifold Garden’ Takes Control With a GPU Rendering Pipeline
Arthur Brussee discusses his SIGGRAPH 2020 Talk on the graphics development in indie game “Manifold Garden” and its use of a custom GPU rendering pipeline.