ACM SIGGRAPH Blog
SIGGRAPH Spotlight: Episode 74 – Rewind: Women in the Story of Immersive Technology
In this episode of SIGGRAPH Spotlight, we rewind to some of the incredible content presented at SIGGRAPH 2023. Listen in for an excerpt of the discussion and Q&A from the special panel “Women in the Story of Immersive Technology.” David C. Brock moderates a...
SIGGRAPH Spotlight: Episode 74 – Rewind: Women in the Story of Immersive Technology
22 December 2023 • by SIGGRAPH ConferencesConferences
Check out an excerpt of the discussion and Q&A from the special panel “Women in the Story of Immersive Technology.”
GPU Suppliers Are Increasing While Demand May Decline
5 January 2021 • by Jon PeddieBusiness, Gaming, Graphics, Hardware
Jon Peddie Research asks of GPU market, “Will gamers turn to the web and take the wind out of the startup’s sails?”
2020: A Year in Stories
31 December 2020 • by ACM SIGGRAPHACM SIGGRAPH, Conferences
Once again, the ACM SIGGRAPH Blog editors reflect on a year of stories with a roundup of 2020’s “most read” news from the site.
A Behind-the-Scenes Look at the Heart and ‘Soul’ of Pixar’s Latest Feature
29 December 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Production
Pixar’s Michael Fong and Bill Watral share how they created the characters of “Soul,” the contrast between the settings of New York City and the astral world of the Great Beyond, the most impactful scenes, and what it was like to wrap a film while working remotely during the pandemic.
ConeTilt and the Future of VR Hardware
22 December 2020 • by SIGGRAPH ConferencesConferences, Research, Technical Papers
Go behind the research of SIGGRAPH 2020’s “Towards Occlusion-aware Multifocal Displays”, which introduces a novel ConeTilt method for VR display.
SIGGRAPH Spotlight: Episode 39 – Deepfakes
18 December 2020 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Production, Research, Technical Papers
For the latest episode of SIGGRAPH Spotlight, experts tackle the history of deepfake technology through how deepfakes are being used today.
An Update From London ACM SIGGRAPH
17 December 2020 • by ACM SIGGRAPHACM SIGGRAPH
London ACM SIGGRAPH recaps 2020 efforts to build and enhance its community during an unprecedented year.
‘Manifold Garden’ Takes Control With a GPU Rendering Pipeline
8 December 2020 • by SIGGRAPH ConferencesConferences, Gaming, Graphics
Arthur Brussee discusses his SIGGRAPH 2020 Talk on the graphics development in indie game “Manifold Garden” and its use of a custom GPU rendering pipeline.
A 2020 Gift Guide for the STEM/STEAM Learners in Your Life
3 December 2020 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Design
Peruse the annual SIGGRAPH gift guide to bring holiday cheer to all the STEM/STEAM learners in your life.
Access Top-notch Animation Works Featured at SIGGRAPH Asia 2020
1 December 2020 • by SIGGRAPH AsiaAnimation, Conferences, Film
SIGGRAPH Asia 2020’s Computer Animation Festival showcases animation, visual effects, and scientific visualization, along with must-see works in computer animation assembled by its jury. Animators and CG artists from Pixar, Cartoon Saloon, Netflix, Glen Keane Productions, and Titmouse (and more!) will discuss their creations and lifelong journeys into animation and computer graphics.
Stem Cell Science and Story Synergy
24 November 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Production
Artistic Director Alan Smith discusses the blend of science and art behind SIGGRAPH 2020 Electronic Theater selection, “Stem Cells: The Heroes in Crohn’s Perianal Fistula Treatment.”
Preview the Speaker Lineup at SIGGRAPH Asia 2020 Virtual
19 November 2020 • by SIGGRAPH AsiaConferences
A look at who’s taking the virtual stage 4–13 December for SIGGRAPH Asia 2020’s first virtual conference.
A Snapshot View of IEEE VIS 2020
18 November 2020 • by Theresa-Marie Rhyne and Georges HattabConferences, Data
Theresa-Marie Rhyne and Georges Hattab recap the recent IEEE VIS 2020 event.