ACM SIGGRAPH Blog

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Visual Effects

An ‘Irresistible’ Way to Make Films: Using Real-Time Technology for ‘Book of the Dead’

An ‘Irresistible’ Way to Make Films: Using Real-Time Technology for ‘Book of the Dead’

Real-time technology is enabling creators to have projects at their fingertips through all stages of the process — and that includes filmmakers.

Diversity in the Animation and VFX Community

Diversity in the Animation and VFX Community

Image: Panel discussion at SIGGRAPH 2017: The Academy's Science and Technology Council Presents "Hidden Figures" in Collaboration with NASA. Photo by John Fujii by Jessica Sommerville The topic of diversity within the VFX and animation community is one that has gained...

Exploring the VFX in ‘Guardians of the Galaxy Vol. 2’

Exploring the VFX in ‘Guardians of the Galaxy Vol. 2’

photo by John Fujii © 2017 ACM SIGGRAPH Last summer, SIGGRAPH 2017 attendees were treated to a presentation as part of the Production Sessions program titled "The Making of Marvel Studios' 'Guardians of the Galaxy Vol. 2'". What follows is a recap of that session,...

Regional Snapshot: Computer Graphics in Europe (Part II)

Regional Snapshot: Computer Graphics in Europe (Part II)

By Jessica Sommerville In part one of our regional snapshot of CG in Europe, we discussed the current production and work climate of the industry in this region. Enjoy the second part of our take on CG in Europe, where we will explore the current industry and...

SIGGRAPH Now: ‘War for the Planet of the Apes’

SIGGRAPH Now: ‘War for the Planet of the Apes’

Image: "War for the Planet of the Apes," courtesy Weta Digital VFX © 2017 Twentieth Century Fox Film Corporation. All rights reserved. SIGGRAPH Now is a new series of content from SIGGRAPH conferences. While nothing replaces the in-person experience, SIGGRAPH Now...

Regional Snapshot: Computer Graphics in South America

Regional Snapshot: Computer Graphics in South America

Image of Bear Story: courtesy of PunkRobot Animation Studio. By Jessica Sommerville In this fourth installment of our series of regional snapshots, we focus on the climate of the CG industry within South America. Cristián Freire, a Chilean independent animator and...

10 Things You Didn’t Know About the VFX in Disney’s ‘The Jungle Book’

10 Things You Didn’t Know About the VFX in Disney’s ‘The Jungle Book’

© 2016 Walt Disney Pictures During SIGGRAPH 2016, members of the genius team behind Disney's live-action, Oscar-winning film "The Jungle Book" (2016) joined attendees on the Production Session stage to present "The VFX of Disney's 'The Jungle Book.'" Presenters...

LAIKA’s Steve Emerson Talks Career and ‘Kubo’

LAIKA’s Steve Emerson Talks Career and ‘Kubo’

Awards buzz is brewing and "Kubo and the Two Strings" has now grossed nearly $70 million worldwide. What was the production process for the film like? Peak into the mind of VFX Supervisor Steve Emerson, who recently sat down with us to discuss both the film and...

SIGGRAPH Asia 2016 – A Recap

SIGGRAPH Asia 2016 – A Recap

SIGGRAPH Asia 2016 successfully concluded its ninth edition, which brought together some of the biggest names and organizations in the computer graphics and interactive techniques industry. Held from 5 to 8 December 2016 at The Venetian Macao, Asia’s premier graphics,...

Meet SIGGRAPH 2017 Courses Chair Mark Elendt

Meet SIGGRAPH 2017 Courses Chair Mark Elendt

This Q&A was originally published in the ACM SIGGRAPH Member Profiles. Mark Elendt is a long-time volunteer with ACM SIGGRAPH and SIGGRAPH conferences and is the 2017 SIGGRAPH Courses Chair. He has been been a developer at Side Effects Software for over 25 years....

A Festival for the World: Innovative Animation at SIGGRAPH 2016

A Festival for the World: Innovative Animation at SIGGRAPH 2016

Cosmos Laundromat © 2016 Blender Foundation When it comes to SIGGRAPH's Computer Animation Festival, there's always more than meets the eye. The leading annual festival for the world’s most innovative, accomplished, and amazing digital film and video creators, the...