SIGGRAPH sits down with Dimension’s Jim Geduldick to learn more about how virtual production has evolved over the past year.
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SIGGRAPH 2021
‘An Artist’s Guide to Perception-bending Narratives’, a SIGGRAPH Now Webinar With Erick Oh
12 May 2021 • by SIGGRAPH ConferencesArt, Conferences, Education, Film, Virtual Reality
Get to know Oscar-nominated, Korean filmmaker and artist Erick Oh ahead of his SIGGRAPH Now webinar on Wednesday, 26 May at 1:00 pm PT.
Nice to Meet You: Introducing The Proceedings of the ACM in Computer Graphics and Interactive Techniques (PACMCGIT)
7 May 2021 • by SIGGRAPH ConferencesArt, Conferences, Graphics, Interactive Techniques, Research
Learn about the history of PACMCGIT and what the can expect from the journal’s collaboration with SIGGRAPH 2021 Art Papers.
SIGGRAPH Spotlight: Episode 43 – Mastering Game Design
30 April 2021 • by SIGGRAPH ConferencesConferences, Design, Gaming
SIGGRAPH 2021 Games Focus Area Chair Carlos Gonzalez-Ochoa sits down with Tanya X. Short, of Kitfox Games, and Rodney Reece, of Respawn Entertainment, to talk “the door problem” and other principles of game design.
Student Volunteers Are Boosting Morale for SIGGRAPH 2021
16 April 2021 • by SIGGRAPH ConferencesConferences, Students
The Student Volunteers at SIGGRAPH 2021 will bring the spirit of SIGGRAPH to its virtual venue, giving conference participants the best experience possible.
SIGGRAPH Spotlight: Episode 42 – The Intersection of AI, VR, and Technology
26 March 2021 • by SIGGRAPH ConferencesArt, Conferences, Industry Leaders, Virtual Reality
In an all-new episode of SIGGRAPH Spotlight, Ian Failes sits down with researcher and author Arthur Miller to discuss the intersection of AI, VR, and technology.
Bringing New Voices to the Table With Best in Show Award-winner ‘Loop’
18 March 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Industry Leaders
“Loop” Director Erica Milsom and Producer Krissy Cababa, of Pixar, share insights from the making of the SIGGRAPH award-winning short.
‘Go Forth and Make What You Want to See in the World’: One Animator’s Advice to the Next Generation of Women in Graphics
9 March 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Industry Leaders
In this Women’s History Month feature, learn all about BuzzFeed’s Kyra Kupetsky: her career journey, where she finds inspiration, and advice she’s learned along the way.
Real-time, AI-enhanced Storytelling for Motor Racing Sports
26 February 2021 • by SIGGRAPH ConferencesConferences, Real-Time
Discover how SIGGRAPH 2020 Real-Time Live! demonstration “Chroma Tools: AI-enhanced storytelling for motor racing sports” came together.
Benefits to Being a SIGGRAPH 2021 Virtual Student Volunteer
18 February 2021 • by SIGGRAPH ConferencesConferences, Students
What’s in it for the student volunteers in 2021? The benefits might surprise you!
Creating the Highly Anticipated ‘The Last of Us Part II’
11 February 2021 • by SIGGRAPH ConferencesConferences, Gaming
Learn more about how Naughty Dog developed “The Last of Us Part II,” including how visual effects like volumetric fog were created and how fans are receiving this highly anticipated sequel.
A Look Back at Past Emerging Technologies Submission ‘You’re In Control’
3 February 2021 • by SIGGRAPH ConferencesConferences, Emerging Technologies
Former MIT graduate students Dan Aminzade and Hayes Raffle discuss their 2004 project, “You’re In Control”.