Reinventing Recoloring With ‘Photo-Chromeleon’
The team behind the technology breaks down their process for developing SIGGRAPH 2020 Emerging Technologies selection “Photo-Chromeleon.”
The team behind the technology breaks down their process for developing SIGGRAPH 2020 Emerging Technologies selection “Photo-Chromeleon.”
Dorian Chan shares how he developed “Bound-constrained Optimized Dynamic Range Compression,” the winning graduate project at the 2020 ACM Student Research Competition.
Discover how to book a Traveling Show screening of the SIGGRAPH 2020 Computer Animation Festival Electronic Theater.
The creators of ESPN VR Batting Cage talk the development of this immersive experience and how it aimed to create a dynamic mixed reality experience for baseball fans.
Henrik Eklundh shares a behind-the-scenes look at the creation of the Electronic Theater-selected “Cyberpunk 2077” trailer and how a cinematic trailer enhances the gaming experience.
Researcher Masaki Iwabuchi discusses his SIGGRAPH 2020 Poster on COVID-19 quarantine challenges, “Wanderlust into (y)our past: Mediating Intimacy for Prosocial Coexisting With Your Loved One in Home Quarantine.”
We sit down with the panelists from “More with Less: The State of the Art of CG In Advertising” to continue the conversation and expand on questions from the audience during SIGGRAPH 2020.
SIGGRAPH 2020 contributor and award winner I Yosun Chang shares background on her projects — PaperMATA and DrawmaticAR — and discusses her process as a one-woman creator.
OTOY Founder and CEO Jules Urbach shares insight into the company’s milestone releases: OctaneRender 2020, Octane X, and the RNDR Network.
Top row, left to right: Arthur Brussee, Daniel Cornel, Carlos Gonzalez-OchoaBottom row, left to right: Neal Kaviratna, Artem Kovalovs Thinking Beyond the Latest in Game Technology In this episode of SIGGRAPH Spotlight, SIGGRAPH 2020 and SIGGRAPH 2021 Games Chair Carlos … Continued