Augmented Reality (AR) is Here to Stay: ScavengeAR and Triviatron

SIGGRAPH 2017 saw the advent of mobile augmented reality gaming experience ScavengeAR and its built-in game Triviatron. Thanks to these gaming experiences, SIGGRAPH 2017 became a playground where attendees could experience, first-hand, the potential of AR, while learning interesting facts about … Continued

A Virtual Room of Your Own: IKEA Immerse at Real-Time Live!

IKEA Immerse Interior Designer © 2018 Demodern GmbH IKEA (the brick and mortar store) sets up fully furnished rooms for you to wander, complete with the rugs, coffee tables, and place settings of a real home. But, too often, what … Continued

In the Foreground: SIGGRAPH 2017 Posters Graduate Winner

In partnership with Microsoft, the ACM Student Research Competition — presented annually at the North American SIGGRAPH conference — is a unique forum for undergraduate and graduate students to present their original research before a panel of judges and attendees. … Continued

Experiential Wonderlands: The Experience Hall and Immersive Pavilion at SIGGRAPH 2018

Image: AutoFocals: Gaze-Contingent Eyeglasses for Presbyopes, courtesy Nitish Padmanaban, Robert Konrad, and Gordon Wetzstein, Stanford University   An exciting change to SIGGRAPH 2018 is reflective of a larger shift taking place in the industry: the rapid development of virtual and augmented … Continued

Appy Hour: 4 Creations You Don’t Want to Miss

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Image: “MaseSTrO: Mobile-Style Transfer Orchestration Using Adaptive Neural Networks” © 2018 Hasso Plattner Institue for Digital Engineering gGmbH, Digital Masterpieces GmbH   The SIGGRAPH 2018 Appy Hour line-up is one that you shouldn’t pass up. Appy Hour Co-Chairs Jesse Barker and … Continued

SIGGRAPH 2018 Research Highlight: New Tool for Sketching Faces

Photo credit: Tiziano Protenier Across popular social media platforms, users are posting countless images every day. On Instagram alone, there are more than 40 billion uploaded photos – a figure that’s skyrocketing by 95 million daily. This presents a clear need … Continued

Improving the VR Experience with a Blink of an Eye

In the burgeoning world of virtual reality (VR) technology, it remains a challenge to provide users with a realistic perception of infinite space and natural walking capabilities in the virtual environment. At SIGGRAPH 2018 in Vancouver this summer, a team of … Continued

SIGGRAPH Spotlight: Episode 16 – CG’s Next Generation with Canada’s Natalia Freitas (Part 2)

In part two of the ACM SIGGRAPH International Resources Committee‘s (IRC) “next generation” series, Rebecca Ko (founder, Rooftop Animation) sits down with 3D artist and Brazil native Natalia Freitas (independent animator based in Vancouver) to discuss Freitas’s experience with renowned studios, … Continued

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