ACM SIGGRAPH Blog

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SIGGRAPH Spotlight: Episode 38 – Game On

SIGGRAPH Spotlight: Episode 38 – Game On

Top row, left to right: Arthur Brussee, Daniel Cornel, Carlos Gonzalez-OchoaBottom row, left to right: Neal Kaviratna, Artem Kovalovs Thinking Beyond the Latest in Game Technology In this episode of SIGGRAPH Spotlight, SIGGRAPH 2020 and SIGGRAPH 2021 Games Chair...

How Google Is Making Streamable Light Field Video a Reality

How Google Is Making Streamable Light Field Video a Reality

Peek behind the research for additional insight into Google’s “DeepView Immersive Light Field Video” project, winner of the SIGGRAPH 2020 Best in Show – Immersive Experience award.

‘Cacophonic Choir’, the Sounds of Survivors’ Stories

‘Cacophonic Choir’, the Sounds of Survivors’ Stories

The “Cacophonic Choir” team breaks down how they use machine learning to demonstrate the effect of the mass media on sexual assault survivors’ stories.

Interacting With AI ‘Inside the Classification Cube’

Interacting With AI ‘Inside the Classification Cube’

Go behind the scenes of SIGGRAPH 2020 Art Papers selection “Inside the Classification Cube: An Intimate Interaction With an AI System.” Researcher Avital Meshi shares how she explored one of society’s most frequently asked questions using artificial intelligence.

The Impact of Sound on Surroundings

The Impact of Sound on Surroundings

Victoria Vesna explores the process and challenges for her SIGGRAPH 2019 installation, “Noise Aquarium,” and how artists and researchers can pivot their work to adjust to COVID-19.

Mirror Therapy: Redesigned in VR

Mirror Therapy: Redesigned in VR

The research team behind SIGGRAPH 2019 Poster “Virtual Reality Mirror Therapy Rehabilitation for Post-Stroke Patients” shares how the work turns traditional mirror therapy into VR.

Top 10 SIGGRAPH Stories of 2019

Top 10 SIGGRAPH Stories of 2019

Our editors reflect on a banner year of stories with a roundup of 2019’s “most read” news from the ACM SIGGRAPH Blog.