Dive into the AI techniques this SIGGRAPH 2021 Technical Papers research team took to their adversarial imitation learning approach for animation.
ACM SIGGRAPH Blog
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Research
Painted in a Good Light: Method Makes Any Still-life Painting Dynamic
14 April 2021 • by SIGGRAPH ConferencesArt, Conferences, Education, Research, Students
Dr. Ergun Akleman explains the development of a method to make still-life paintings dynamic and encourages researchers to submit to SIGGRAPH Posters.
ConeTilt and the Future of VR Hardware
22 December 2020 • by SIGGRAPH ConferencesConferences, Research, Technical Papers
Go behind the research of SIGGRAPH 2020’s “Towards Occlusion-aware Multifocal Displays”, which introduces a novel ConeTilt method for VR display.
SIGGRAPH Spotlight: Episode 39 – Deepfakes
18 December 2020 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Production, Research, Technical Papers
For the latest episode of SIGGRAPH Spotlight, experts tackle the history of deepfake technology through how deepfakes are being used today.
Coexisting During COVID-19 Quarantine
15 September 2020 • by SIGGRAPH ConferencesConferences, Design, Research
Researcher Masaki Iwabuchi discusses his SIGGRAPH 2020 Poster on COVID-19 quarantine challenges, “Wanderlust into (y)our past: Mediating Intimacy for Prosocial Coexisting With Your Loved One in Home Quarantine.”
SIGGRAPH Spotlight: Episode 38 – Game On
9 September 2020 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Design, Gaming, Graphics, Production, Research, Visual Effects
Top row, left to right: Arthur Brussee, Daniel Cornel, Carlos Gonzalez-OchoaBottom row, left to right: Neal Kaviratna, Artem Kovalovs Thinking Beyond the Latest in Game Technology In this episode of SIGGRAPH Spotlight, SIGGRAPH 2020 and SIGGRAPH 2021 Games Chair...
How Google Is Making Streamable Light Field Video a Reality
25 August 2020 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Interactive Techniques, Research, Technical Papers, Virtual Reality
Peek behind the research for additional insight into Google’s “DeepView Immersive Light Field Video” project, winner of the SIGGRAPH 2020 Best in Show – Immersive Experience award.
An AI Method That Could Make Art Easier for Everyone
13 August 2020 • by SIGGRAPH ConferencesArt, Conferences, Research
Hear from Minghao Li, of PAII Inc., as he shares more about SIGGRAPH 2020 Posters selection “GAN-based AI Drawing Board for Image Generation and Colorization”, which enables the creation of pictures or paintings.
‘Cacophonic Choir’, the Sounds of Survivors’ Stories
12 June 2020 • by SIGGRAPH ConferencesArt, Conferences, Design, Real-Time
The “Cacophonic Choir” team breaks down how they use machine learning to demonstrate the effect of the mass media on sexual assault survivors’ stories.
The Big Picture: Translating Complex Math Into Easy-to-understand Graphics
9 June 2020 • by SIGGRAPH ConferencesConferences, Research, Technical Papers
A team of computer scientists from Carnegie Mellon University (CMU) has developed a new tool to tackle this problem and is sharing it at SIGGRAPH 2020.
Interacting With AI ‘Inside the Classification Cube’
5 May 2020 • by SIGGRAPH ConferencesArt, Conferences, Research
Go behind the scenes of SIGGRAPH 2020 Art Papers selection “Inside the Classification Cube: An Intimate Interaction With an AI System.” Researcher Avital Meshi shares how she explored one of society’s most frequently asked questions using artificial intelligence.
The Impact of Sound on Surroundings
21 April 2020 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Design, Interactive Techniques, Virtual Reality
Victoria Vesna explores the process and challenges for her SIGGRAPH 2019 installation, “Noise Aquarium,” and how artists and researchers can pivot their work to adjust to COVID-19.











