See what’s next in smartphone innovation with a roundup of three SIGGRAPH 2019 Technical Papers, including advances for photography, gaming, and more.
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Research
Behind the Research: Making Collective Virtual Narrative
3 October 2019 • by SIGGRAPH ConferencesArt, Awards, Conferences, Research
NYU Future Reality Lab’s Kris Layng and Ken Perlin discuss their Best in Show-winning Art Paper, “CAVE: Making Collective Virtual Narrative.”
25 Stories You Might Have Missed From SIGGRAPH 2019
8 August 2019 • by SIGGRAPH ConferencesAnimation, Art, Awards, Business, Conferences, Emerging Technologies, Film, Gaming, Graphics, Hardware, Interactive Techniques, Production, Real-Time, Research, Virtual Reality, Visual Effects
Check out a roundup of some of the biggest stories out of SIGGRAPH 2019.
‘Why I Bring My Kids to SIGGRAPH,’ One Parent’s Journey
16 July 2019 • by SIGGRAPH ConferencesConferences, Education, Graphics, Interactive Techniques
Bring your kids to SIGGRAPH for an eye-opening, hands-on opportunity to learn and create. Discover Mohamed Ebeida’s story.
Meet the Juror: Ken Museth
25 June 2019 • by SIGGRAPH ConferencesConferences, Industry Leaders, Research
Ready to meet another SIGGRAPH 2019 juror? Find out more about Weta Digital’s Ken Museth, who helped select this year’s Technical Papers.
Disrupting Design, One Seam at a Time
5 June 2019 • by SIGGRAPH ConferencesConferences, Design, Research
“Wallpaper Pattern Alignment Along Garment Seams” presents an interactive algorithm for automatically aligning repetitive patterns along garment seams — a previously time-consuming and expensive task in large-scale manufacturing…
Facebook Reality Labs and the Quest to Connect People
25 April 2019 • by SIGGRAPH ConferencesConferences, Research, Virtual Reality
Discover how a team of researchers out of Pittsburgh is working to create authentic social presence through machine learning in virtual reality.
Contribute to What You Love: An Interview With the 2018 Student Research Graduate Winner
18 April 2019 • by SIGGRAPH ConferencesConferences, Research
We caught up with SIGGRAPH 2018 first-place graduate winner Seungbae Bang to learn about his project and experience in Vancouver.
Achieving Body Realism with ‘The Human Touch’
14 March 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Research
What if there were a way to measure how objects, like clothing, wearables, or furniture, touch and interact with different parts of the human body?
Bookmark This: Top Research Stories of 2018
10 January 2019 • by SIGGRAPH ConferencesConferences, Research
Photo of Technical Papers Fast Forward by Jim Hagarty © 2018 ACM SIGGRAPH As another year closes, we're reflecting on the positives. Though 2018 brought about change across all of computer graphics, research once again takes the cake for capturing our readers'...
A Reflection on Academic and Industry Partnerships in Business
6 December 2018 • by Patrick PennefatherBusiness, Conferences, Education, Research
Graphic Recording of the SIGGRAPH 2018 Business Symposium “Academic and Industry Partnership” panel by Jason Toal The SIGGRAPH 2018 Business Symposium “Academic and Industry Partnership” session was a combined panel and roundtable discussion, and consisted of...
Explore the 2019 Vision: The Magic of Technical Papers
16 October 2018 • by SIGGRAPH ConferencesConferences, Research
Image: An Implicit Frictional Contact Solver for Adaptive Cloth Simulation. Courtesy of the authors: Jie Li, Gilles Daviet, Rahul Narain, Florence Bertails-Descoubes, Matthew Overby, George E. Brown, Laurence Boissieux. Ⓒ 2018 The SIGGRAPH Technical Papers program...