ACM SIGGRAPH Blog

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Emerging Technologies

Meet SIGGRAPH 2017 General Submissions Chair Mashhuda Glencross

Meet SIGGRAPH 2017 General Submissions Chair Mashhuda Glencross

Mashhuda Glencross is the General Submissions Chair for SIGGRAPH 2017. We recently sat down with her to discuss General Submissions — what they are and where they fit into overall programming at the annual SIGGRAPH conference. The General Submissions deadline for Los...

Meet Emerging Technologies Chair Jeremy Kenisky

Meet Emerging Technologies Chair Jeremy Kenisky

Jeremy Kenisky is the Emerging Technologies Chair for SIGGRAPH 2017. We recently sat down with him to discuss his vision for the upcoming experience as well as the type of projects he hopes will be shared during the call for submissions. The deadline to submit content...

ACM SIGGRAPH International Resources in Macao

ACM SIGGRAPH International Resources in Macao

Photo: part of the IRC committee at the Pixar Party at SIGGRAPH 2016 in Anaheim, CA by Diana Arellano (ACM SIGGRAPH International Resources Committee Chair) In just a few days, the spectacular luxury hotel and casino resort Venetian Macao will open its doors to...

SIGGRAPH 2016: A Recap

SIGGRAPH 2016: A Recap

photo credit: Jim Hagarty Photography SIGGRAPH 2016 has concluded its 43rd annual event with strong attendance from around the world. With the tagline "Render the Possibilities," SIGGRAPH 2016 was held at the Anaheim Convention Center, 24 - 28 July 2016. Taking over...

SIGGRAPH 2016: Tips for First-Time Attendees

SIGGRAPH 2016: Tips for First-Time Attendees

photo credit: "Submergence," courtesy of Anthony Rowe, Gaz Bushell, Liam Birtles, Chris Bennewith, Oliver Brown - Squidsoup Whether you're in animation, research, production development, fine arts and design, or games, SIGGRAPH 2016 has something for everyone. The...

Learn, Research, Render: SIGGRAPH 2016 Talks & Panels

Learn, Research, Render: SIGGRAPH 2016 Talks & Panels

Painting with Turbulance © 2016 Chuqiao Wang, Sam Wang, and Robert Geist, Clemson University The SIGGRAPH 2016 Advance Program is out and, with it, more in-depth previews of conference content are now available. Explore the links below for some highlights from the...

That’s a Wrap – Highlights from SIGGRAPH 2015

That’s a Wrap – Highlights from SIGGRAPH 2015

The collaboration between the graphics, art and technologies always brings out the new, the exciting and the inspired. At SIGGRAPH 2015, various disciplines and interests intersected at the “Xroads of Discovery.” Throughout the year, the conference and program chairs...

SIGGRAPHITTI Issue 3: Emerging Technologies, Art Papers, Production Sessions, and Industrial Light & Magic’s 40th Anniversary

SIGGRAPHITTI Issue 3: Emerging Technologies, Art Papers, Production Sessions, and Industrial Light & Magic’s 40th Anniversary

Light Pattern © 2015 Daniel Temkin SIGGRAPHITTI is the official newsletter for the North American SIGGRAPH Conference, an annual five-day interdisciplinary educational experience of the latest computer graphics and interactive techniques. Sign up to receive...

Immerse Yourself in the VR Village

Immerse Yourself in the VR Village

Debuting in 2015, The VR Village is a virtual screening room for cutting-edge Virtual Reality (VR), Augmented Reality (AR) and immersive media programming. Participants will experience content in a variety of ways, including stand-up/sit-down VR and tabletop AR,...

SIGGRAPH 2015 Call for Submissions

SIGGRAPH 2015 Call for Submissions

SIGGRAPH 2015 will feature the highest caliber of technical skills and creative talents. In order to ensure the best quality of work is presented, SIGGRAPH 2015 is excited to officially open its Call for Submissions. Join thousands of your fellow artists, scientists,...

SIGGRAPH 2014 Emerging Technologies Media Tour

SIGGRAPH 2014 Emerging Technologies Media Tour

SIGGRAPH 2014 Emerging Technologies Chair Thierry Frey (center in lavender shirt) takes you on a tour of this year's advancements in several fields - from displays and virtual reality technology to haptics and robotics, as well as innovations that apply to film and...