Meet SIGGRAPH 2017 General Submissions Chair Mashhuda Glencross

by | 26 January 2017 | Conferences, Education, Emerging Technologies, Research, Virtual Reality, Visual Effects

Mashhuda Glencross

Mashhuda Glencross is the General Submissions Chair for SIGGRAPH 2017. We recently sat down with her to discuss General Submissions — what they are and where they fit into overall programming at the annual SIGGRAPH conference. The General Submissions deadline for Los Angeles is 14 February 2017 and includes areas such as Emerging Technologies, Courses, Panels, Talks, Appy Hour, and the Games program.


SIGGRAPH: How did you first get involved with SIGGRAPH 2017?

Mashhuda Glencross (MG): I have been a keen attendee and volunteer for SIGGRAPH for many years. I have a great passion for the field of computer graphics and still remember being blown away at all the fantastic presentation, courses and exhibitions at the conference when I first attended in 2001. Prior to SIGGRAPH 2016, I had held a few volunteer roles but worked up the courage to volunteer to serve as the General submissions chair. The position was a lot of work but I enjoyed being involved in the process of putting together a superb conference so I spoke with Jerome about serving as the SIGGRAPH 2017 General Submissions Chair and he happily accepted me to join his committee.

SIGGRAPH: What advice do you have for someone interested in submitting to a SIGGRAPH 2017 program?
MG: First, have a look at the examples of successful submissions available on the SIGGRAPH 2017 website. These examples are located in the “How To Submit” tab of each program’s submission page. If you are interested in a specific program, I recommend you contact the program chair if you have a superb idea and would like to know if it would fit within their format. All of the SIGGRAPH 2017 chairs are very willing to help and can provide you with great advice.

I also recommend that you make your submission clear and concise, make it obvious what is special about your work, and give the reviewers all of the information they need to assess the suitability of the submission. Finally,  ensure you follow the guidelines for the specific program you are applying to and upload all the required materials to complete your submission. Above all else, have fun putting together a top-quality piece of work for consideration!

SIGGRAPH: What are your goals for the submission process for 2017?
MG: My goal is for the process to be as smooth as possible for submitters and reviewers. For 2017, we are offering the opportunity for submitters to choose the type of reviewer for their submission. We hope this process will help submitters to better understand the kinds of reviewers that typically review their submissions and, in turn, will help us to match the best reviewers for each submission. We have a very broad range of topics that come via general submissions and we always strive to get the best content in for the conference.

SIGGRAPH: Describe why someone should submit to SIGGRAPH 2017 in 140 characters or less.
MG: Get your into work the leading global #CG outlet. Meet the best in the field. Build your future. #SIGGRAPH2017 [Tweet this.]

Be a part of SIGGRAPH 2017. Submit your content today!


Mashhuda Glencross is the Research and Development Director of SwitchThat Technologies. Her research has always been motivated by a keen desire to create effective virtual environments. Towards this aim, her work has spanned a diverse range of areas including computational photography, 3D reconstruction/imaging, visual perception, real-time/massive-model rendering, collaborative virtual reality, haptic interaction, and physically based modelling. 

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