ACM SIGGRAPH Blog

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Computer Animation Festival

25 Stories You Might Have Missed From SIGGRAPH 2019

25 Stories You Might Have Missed From SIGGRAPH 2019

Check out a roundup of some of the biggest stories out of SIGGRAPH 2019.

A Student Story ‘Stuffed’ With Emotion

A Student Story ‘Stuffed’ With Emotion

Élise Simoulin, one of the creators behind SIGGRAPH 2019 Computer Animation Festival Best Student Project winner “Stuffed,” shares inspiration and stories from the making of the short.

An ‘Irresistible’ Way to Make Films: Using Real-Time Technology for ‘Book of the Dead’

An ‘Irresistible’ Way to Make Films: Using Real-Time Technology for ‘Book of the Dead’

Real-time technology is enabling creators to have projects at their fingertips through all stages of the process — and that includes filmmakers.

‘Bao’ Down to the Female Filmmakers Changing Animation

‘Bao’ Down to the Female Filmmakers Changing Animation

In honor of Women’s History Month (a U.S. observation in March), SIGGRAPH shines a spotlight on the female faces of animated filmmaking who are making waves in the industry.

VR Theater: Celebrating The Evolution of a New Medium

VR Theater: Celebrating The Evolution of a New Medium

photo by Jim Hagarty In 2017, Pol Jeremias, the founder of SIGGRAPH’s VR Theater, had a bold vision. A new way to tell stories was emerging from small teams of pioneering visionaries, similar to what was happening in computer graphics in the 1970s. Recognizing that...

Celebrating Generations at SIGGRAPH 2018

Celebrating Generations at SIGGRAPH 2018

Photo by Jim Hagarty © 2018 ACM SIGGRAPH   SIGGRAPH 2018 concluded in Vancouver, BC, with over 16,500 attendees from around the world. Attendees hailed from Canada and 87 other countries worldwide, including the United States, China, France, Germany, Japan,...

SIGGRAPH Spotlight: Episode 17 – Independent Storytelling & Innovation

SIGGRAPH Spotlight: Episode 17 – Independent Storytelling & Innovation

In an all-new episode of SIGGRAPH Spotlight, SIGGRAPH 2018 Production Sessions Chair Emily Hsu (associate producer, Blizzard Entertainment) sits down with a panel of independent creators in production and animation to chat about what led them to go “independent.” The...