Ever since it came into being during 1970s, the computer graphics (CG) industry has been a mixed bag of technologies, users, and applications, and has had for the most part a consistent (and lumpy) growth record.
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VR Theater: Celebrating The Evolution of a New Medium
27 September 2018 • by Maxwell PlanckAnimation, Conferences, Film, Gaming, Virtual Reality
photo by Jim Hagarty In 2017, Pol Jeremias, the founder of SIGGRAPH’s VR Theater, had a bold vision. A new way to tell stories was emerging from small teams of pioneering visionaries, similar to what was happening in computer graphics in the 1970s. Recognizing that...
The 4 Arms of Adaptive Technology
18 September 2018 • by Natalie RountreeConferences, Emerging Technologies, Hardware, Interactive Techniques
photo by Andreas Psaltis © 2018 ACM SIGGRAPH With each SIGGRAPH conference, attendees get to see new technology and sometimes even new programs or focus areas … and SIGGRAPH 2019 is no different! Meet the newest focus area to grace the SIGGRAPH “stage”:...
VR @ 50: Ivan Sutherland’s 1968 Head-Mounted 3D Display System
14 August 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Graphics, Industry Leaders, Research, Virtual Reality
photo by Jim Hagarty © 2018 ACM SIGGRAPH “I never thought much about the future. I couldn’t imagine what people would do with this thing. I just did it because it was interesting and seemed possible.” So thought Ivan Sutherland about his Head-Mounted 3D Display System...
What is the Academy Software Foundation?
13 August 2018 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Interactive Techniques, Software, Visual Effects
Last Friday, ahead of SIGGRAPH 2018, the Academy of Motion Picture Arts and Sciences and The Linux Foundation announced the formation of the Academy Software Foundation (ASWF). ASWF provides a neutral forum for open source software developers in the motion picture and...
Epic Games and ILMxLAB on ‘Reflections’
10 August 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Film, Graphics, Industry Leaders, Interactive Techniques, Production, Real-Time, Visual Effects
"Reflections" © 2018 Epic Games, Inc. All rights reserved. Real-Time Live! is the highly anticipated showcase of real-time graphics — live and on stage at SIGGRAPH 2018! One of the projects that will be presented and deconstructed by its creators in Vancouver is...
5 Questions with Baobab Studios on ‘Crow: The Legend’
9 August 2018 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Graphics, Industry Leaders, Interactive Techniques, Production, Virtual Reality
"Crow: The Legend" © 2018 Baobab Studios As contributors to both the SIGGRAPH 2018 Production Sessions and Virtual, Augmented & Mixed Reality programs, Baobab Studios’ creative visionaries behind "Crow: The Legend" know a bit about storytelling. Larry Cutler...
Augmented Reality (AR) is Here to Stay: ScavengeAR and Triviatron
31 July 2018 • by ACM SIGGRAPHACM SIGGRAPH, Augmented Reality, Conferences
SIGGRAPH 2017 saw the advent of mobile augmented reality gaming experience ScavengeAR and its built-in game Triviatron. Thanks to these gaming experiences, SIGGRAPH 2017 became a playground where attendees could experience, first-hand, the potential of AR, while...
A Virtual Room of Your Own: IKEA Immerse at Real-Time Live!
26 July 2018 • by SIGGRAPH ConferencesConferences, Interactive Techniques, Production, Real-Time, Virtual Reality
The creators of IKEA Immerse discuss the SIGGRAPH 2019 Real-Time Live! project and how they’re using technology to help the retailer.
VR Pioneer Carolina Cruz Neira
17 July 2018 • by SIGGRAPH ConferencesBusiness, Conferences, Theory, Virtual Reality
Dr. Carolina Cruz Neira will be part of the Generations panel at the SIGGRAPH 2018 Business Symposium, 11-12 August in Vancouver, British Columbia. A virtual reality (VR) pioneer and leading expert in Cave Automatic Virtual Environment (CAVE) technology, Dr. Cruz...
Appy Hour: 4 Creations You Don’t Want to Miss
10 July 2018 • by SIGGRAPH ConferencesConferences, Mobile
Image: “MaseSTrO: Mobile-Style Transfer Orchestration Using Adaptive Neural Networks” © 2018 Hasso Plattner Institue for Digital Engineering gGmbH, Digital Masterpieces GmbH The SIGGRAPH 2018 Appy Hour line-up is one that you shouldn’t pass up. Appy Hour...
New Method Enables High Quality Speech Separation
5 July 2018 • by SIGGRAPH ConferencesConferences, Research
Figure: Courtesy of Authors/Google Video stills: Courtesy of Team Coco/CONAN People have a natural knack for focusing on what a single person is saying, even when there are competing conversations in the background or other distracting sounds. For instance, people can...











