Celebrating the Women of the SIGGRAPH Student Volunteers Program
16 March 2021 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Students
In honor of Women’s History Month 2021, the SIGGRAPH Student Volunteers program celebrates the women chairs of its past, present, and future.
Allyship in Action: Rise Up Animation Elevates Diverse Voices in the Industry
12 March 2021 • by SIGGRAPH ConferencesAnimation, Conferences
Rise Up Animation’s Bobby Pontillas shares how studio professionals are encouraging students of color around the globe to rise up and share their authentic stories.
‘Go Forth and Make What You Want to See in the World’: One Animator’s Advice to the Next Generation of Women in Graphics
9 March 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Industry Leaders
In this Women’s History Month feature, learn all about BuzzFeed’s Kyra Kupetsky: her career journey, where she finds inspiration, and advice she’s learned along the way.
Get to Know the SIGGRAPH 2022 Committee
5 March 2021 • by SIGGRAPH ConferencesConferences, Industry Leaders
Meet the members of the SIGGRAPH 2022 Conference Committee.
Real-time, AI-enhanced Storytelling for Motor Racing Sports
26 February 2021 • by SIGGRAPH ConferencesConferences, Real-Time
Discover how SIGGRAPH 2020 Real-Time Live! demonstration “Chroma Tools: AI-enhanced storytelling for motor racing sports” came together.
Benefits to Being a SIGGRAPH 2021 Virtual Student Volunteer
18 February 2021 • by SIGGRAPH ConferencesConferences, Students
What’s in it for the student volunteers in 2021? The benefits might surprise you!
SIGGRAPH Spotlight: Episode 41 – Art in the Age of TikTok
12 February 2021 • by SIGGRAPH ConferencesArt, Conferences
In this episode of SIGGRAPH Spotlight, four artists discuss how they use data, new realities, and social media to create and distribute their art.
Creating the Highly Anticipated ‘The Last of Us Part II’
11 February 2021 • by SIGGRAPH ConferencesConferences, Gaming
Learn more about how Naughty Dog developed “The Last of Us Part II,” including how visual effects like volumetric fog were created and how fans are receiving this highly anticipated sequel.
ACM SIGGRAPH Chapters: Looking Back on 2020
5 February 2021 • by ACM SIGGRAPHACM SIGGRAPH
Look back on how ACM SIGGRAPH chapters around the world stayed connected through live and virtual events in 2020.
A Look Back at Past Emerging Technologies Submission ‘You’re In Control’
3 February 2021 • by SIGGRAPH ConferencesConferences, Emerging Technologies
Former MIT graduate students Dan Aminzade and Hayes Raffle discuss their 2004 project, “You’re In Control”.
Teaching Culturally Relevant STEAM Concepts through XR
29 January 2021 • by SIGGRAPH ConferencesConferences, Education, Virtual Reality
Curious how to use XR in your classroom? We caught up with contributors to the SIGGRAPH 2020 Birds of a Feather session “Making XR a Reality for Teaching Culturally Relevant STEAM Concepts” to learn more about their backgrounds and what led them to collaborate.
AI Avatars, Virtual Assistants, and Deepfakes: A Real-Time Look
28 January 2021 • by SIGGRAPH ConferencesConferences, Real-Time, Research
Hao Li shares the process of developing AI avatars and virtual assistants, emerging trends in the deepfakes space, and his advice for those planning to submit to a future SIGGRAPH conference.