The Truth and Usefulness of Painting: Brush Stroke Movement and Artistic Creation
15 February 2022 • by SIGGRAPH ConferencesArt, Conferences, Research
Ruimin Lyu’s research studied brush stroke movement in a quantitative way while providing a new idea of artistic creation.
The Life and Career of Ere Santos (So Far)
10 February 2022 • by SIGGRAPH ConferencesAnimation, Education, Film, Graphics, Industry Leaders
Sony Pictures Imageworks Senior Animator Ere Santos (“Spider-Verse”) shares his career journey to date and the passion that fuels his approach.
The Colombian Cultural Trust, Technological Advancements, and TikTok Fame of Disney’s ‘Encanto’
8 February 2022 • by SIGGRAPH ConferencesAnimation, Film, Visual Effects
SIGGRAPH sits down with Scott Kersavage, VFX supervisor for “Encanto,” to learn how the VFX team brought the Madrigal family to life.
Everything You Need to Know About SIGGRAPH 2024 Conference Chair Andres Burbano
31 January 2022 • by SIGGRAPH ConferencesConferences, Industry Leaders
Andres Burbano has been selected as chair of the 51st annual SIGGRAPH conference by leadership within ACM SIGGRAPH — get to know the latest conference leader better!
Augmenting Books With Tangible Animation
27 January 2022 • by SIGGRAPH ConferencesAugmented Reality, Conferences
SIGGRAPH talks with Purnendu about his team’s SIGGRAPH 2021 Labs project, “Electriflow: Augmenting Books With Tangible Animation Using Soft Electrohydraulic Actuators.”
Where Does Your Research Fit?
20 January 2022 • by SIGGRAPH ConferencesConferences, Research
This article offers an overview to help you understand which research fits in which program at SIGGRAPH. May the (submission) odds be ever in your favor!
What’s New for ’22? Plenty.
13 January 2022 • by Jon PeddieGraphics, Hardware, Research
Jon Peddie Research shares why the GPU is feelin’ ’22 (and continuing to innovate to maintain its powering of everything, everywhere).
SIGGRAPH Over Coffee Roundup, Part 1
11 January 2022 • by SIGGRAPH ConferencesConferences, Industry Leaders
SIGGRAPH Over Coffee is a monthly Instagram Live series that peels back the curtain on both volunteering with SIGGRAPH and careers in computer graphics and interactive techniques.
SIGGRAPH Asia 2021 Overcame Obstacles to Successfully Concluded its First Hybrid Edition in Tokyo
6 January 2022 • by SIGGRAPH AsiaConferences
ACM SIGGRAPH Asia’s first hybrid edition reunited over 3,000 attendees from 41 countries and regions physically in Tokyo, Japan and virtually. The event inspired conversations about the future of CG and interactive techniques with heavyweights from Sony, Akili Interactive, BANDAI NAMCO Studios, Weta Digital, DNEG, Kamizake Douga, MacLean Visual Effects, Sola Digital Arts, SQUARE ENIX, Toei Animation, Ubisoft & more.
Find Your 2022 Technology Resolution
4 January 2022 • by SIGGRAPH ConferencesConferences, Graphics, Interactive Techniques
We asked the SIGGRAPH 2022 Committee how they’re resolving to take on technology in 2022. Check out the technology resolutions they shared.
SIGGRAPH Spotlight: Episode 51 – Building the Open Metaverse
31 December 2021 • by SIGGRAPH ConferencesBusiness, Conferences, Gaming, Graphics, Software, Virtual Reality
Chris Redmann (Netflix) sits down with Patrick Cozzi (Cesium) and Marc Petit (Epic Games) for a discussion on the open metaverse.
Our Top 10 Most-read Blogs of 2021
30 December 2021 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Industry Leaders
ACM SIGGRAPH Blog editors reflect on the year’s most-read stories. Thanks for another great year, readers!