From Passion to Practice: Lindsey Olivares
22 March 2022 • by SIGGRAPH ConferencesAnimation, Conferences, Industry Leaders
In celebration of Women’s History Month and female creators, SIGGRAPH sits down with Sony Pictures Animation Production Designer Lindsey Olivares.
lead at SIGGRAPH 2022
17 March 2022 • by Emma Gauthier and Jessica GlassBusiness, Conferences, Graphics
SIGGRAPH lead is a new program making its inaugural debut at SIGGRAPH 2022. Learn more about what to expect from the program.
Celebrating the Women of the SIGGRAPH Student Volunteers Program: A Retrospective
15 March 2022 • by SIGGRAPH ConferencesConferences, Industry Leaders, Students
Women’s History Month is a time to reflect and celebrate the achievements of millions of women around the world. That’s why we caught up with four inspiring women who each served as chair of the SIGGRAPH Student Volunteers program for the 1993, 1997, 2002, and 2006 conferences, respectively: Lyn Bartran, Mk Haley, Shannon Tucker, and Jaime Radwan.
How to Groom Hair and Fur
10 March 2022 • by SIGGRAPH ConferencesConferences, Visual Effects
Brian Casper, CFX head of department at Sony Pictures Imageworks, shares his best tips for hair and fur grooming.
‘True growth doesn’t happen in a vacuum’: Domee Shi Discusses Directing, Drawing, and More
8 March 2022 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Industry Leaders
Pixar Animation Studios Director Domee Shi sits down with SIGGRAPH to share the best career advice she’s received to date and more.
The Analog Years of Computer Animation
7 March 2022 • by Jon PeddieACM SIGGRAPH, Industry Leaders
Before digital special effects in video and film were done with pots, there was analog computer animation.
SIGGRAPH Spotlight: Episode 53 – Swen Gillberg on the VFX of ‘Free Guy’
4 March 2022 • by SIGGRAPH ConferencesConferences, Film, Production, Visual Effects
VFX Supervisor Swen Gillberg sits down with SIGGRAPH 2022 Electronic Theater Director Darin Grant to discuss his latest Oscar-nominated project “Free Guy”.
Hut, Hut, Hike: Real-time, Machine-learning Cloth Simulation in ‘Madden NFL 21’
1 March 2022 • by SIGGRAPH ConferencesConferences, Gaming, Graphics
A team of Electronic Arts engineers walk through how they developed Swish, a first-of-its-kind cloth simulation tool used to create “Madden NFL 21”.
A Conversation on Curating: ARTECHOUSE’s ‘Life of a Neuron’
28 February 2022 • by SIGGRAPH ConferencesArt, Data, Design, Graphics, Interactive Techniques, Research
Spend your day walking through a neuron. Learn more about ARTECHOUSE’s “Life of a Neuron” exhibit, and become immersed in the mystery of the human brain.
VFX Supervisor Kyle Odermatt Talks the Making of ‘Raya and the Last Dragon’
24 February 2022 • by SIGGRAPH ConferencesAnimation, Conferences, Production, Visual Effects
SIGGRAPH caught up with VFX Supervisor Kyle Odermatt to capture answers to community-submitted questions from a Production Session on “Raya and the Last Dragon.”
SIGGRAPH Spotlight: Episode 52 – Emotions in VR
18 February 2022 • by SIGGRAPH ConferencesConferences, Research, Virtual Reality
Niloy Mitra and Michael Gaebler discuss the effect of virtual reality on emotion as well as VR research trends on the horizon.
How She Inspires: Black Girls CODE Founder Kimberly Bryant
17 February 2022 • by SIGGRAPH ConferencesBusiness, Data, Education, Industry Leaders, Students
SIGGRAPH sits down with Black Girls CODE Founder Kimberly Bryant to talk about her background and how she inspires others.