Photo courtesy of the Shanghai ACM SIGGRAPH Chapter
The second Global Digital Skills Championships (GDSC 2022) is hosted by the International Alliance for Digital Game Education (IADGE) in conjunction with the Shanghai ACM SIGGRAPH Chapter. The competition is divided into two stages: online works selection and offline finals. The online selection competition will end around 30 June. Winners will enter the offline finals in Shenzhen, China, on 15–16 July (tentative) to compete with international competitors. The overseas contestants who cannot go to China will compete in the finals synchronously through online mode.
The IADGE was founded by the Chinese chief expert of WorldSkills 3D digital game art project and the Shanghai ACM SIGGRAPH Chapter.
The alliance holds GDSC every two years, which consists of four parts: the finals, workshops, and SIGGRAPH 2020–2021 excellent animation works exhibition. GDSC aims to explore and cultivate creative talents of digital graphics, promote the development of digital industry graphics technology, and accumulate technical data for vocational skill level certificates.
First of all, we would like to thank AJ Christensen, the ACM SIGGRAPH Chapters Committee Chair, for his support of our competition. We thank him for his recognition and his blessings for the contestants.
The major members of the alliance are:
- China Training Base of WorldSkills “3D Digital Game Art”
- Games Lecturer Symposium U.K.
- Nanyang Polytechnic
- Omnia Education Partnerships (Finland)
- Hong Kong Vocational Training Council IVE
- Digital Creative Professional Committee of JHSH (J-DCPC)
- Guangxi Digital Industry Vocational Education Group
- Chongqing Digital Creative Vocational Education Group (CDC)
For more member details, please visit the IADGE website.
The co-hosts are:
- Shenzhen Human Resources and Social Security Bureau
- Shanghai ACM SIGGRAPH Chapter
The co-organizers are:
- Hongkong Vocational Training Council IVE
- Keica, Ltd.
- Sripatum University
- Hong Kong Design Institute, HKDI
- Shanghai Academy of Fine Arts
- ShanghaiTech University
- The Guangzhou Academy of Fine Arts
- Sichuan Fine Arts Institute
- Hubei Institute of Fine Arts
- Shanghai Film Academy, Shanghai University
The global industry partners are:
Here, we would like to thank the global leaders in the field of design and manufacturing technology. Autodesk, with professional knowledge in architecture, engineering, construction, design, manufacturing, and entertainment, has given us great support for the competition.
GDSC 2022 includes three competition projects: “3D Digital Game Art” is the official project, and “Animation Technology” and “Augmented Reality and Virtual Reality (AR/VR)” are the show cases.
Introduction to 3D Digital Game Art Project
3D Digital Game Art requires contestants to be familiar with 3D game art design and production process and complete relevant tasks within the specified time limit and pressure. The competition emphasizes the combination of artistic design and scientific and technological ability, focuses on assessing the contestants’ technical and artistic skills and skill development potential, and comprehensively tests the contestants’ innovation, creative ability, and practical skill level.
Take a look at the competition technology module of the 3D Digital Game Art project:
The 3D Digital Game Art project is an individual competition, and the entrants need to independently complete the evaluation contents of each competition within the project. The competition form is divided into two parts. The first stage is the online work audition. Contestants can sign up online and submit their works for competition. The second stage is the final, and the audition winners can be shortlisted for the final, on-site competition.
Anyone over the age of 16 can enter the competition. There is no selection part in the showcases, and the participating teams will directly participate in the offline competition in the form of invitation.
Augmented Reality and Virtual Reality (AR/VR) Showcase
The project requires the creation of two applications: one in AR and the other in VR. The test items are divided into several modules which are carried out in sequence. The final evaluation criteria will be designated by the jury. The evaluation will be conducted in two aspects: module work and test project implementation process. Participants may be disqualified if they do not meet the occupational health, safety, and environment (OHSE) requirements or expose themselves and other participants to hazards.
Animation Technology Showcase
The project requires contestants to complete the tasks of competition modules such as mirror design, 3D modeling, UV splitting and mapping, bone binding, light rendering, and so on, under the specified time limit and pressure. The competition focuses on the assessment of the contestants’ technical and artistic skills and skill development potential and comprehensively tests the contestants’ animation creative ability and practical skill level.
If interested, please visit the website designated by the organizing committee and register for online an audition. After the results of the audition are announced, the finalists will register for the second offline competition. Find more competition information on the IADGE website!
If you are interested in the competition, you can also send an email directly to firstname.lastname@example.org. You can also follow the competition information from the following channels: Twitter, Facebook, Instagram, and TikTok.
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