As we see Gaussian Splatting becoming more important in computer graphics and interactive techniques, we caught up with SIGGRAPH 2024 Birds of a Feather presenter Kedar Deshpande.
ACM SIGGRAPH Blog
Category
Software
SIGGRAPH Spotlight: Episode 51 – Building the Open Metaverse
31 December 2021 • by SIGGRAPH ConferencesBusiness, Conferences, Gaming, Graphics, Software, Virtual Reality
Chris Redmann (Netflix) sits down with Patrick Cozzi (Cesium) and Marc Petit (Epic Games) for a discussion on the open metaverse.
Pixel-powered Polygons Boil Frogs
7 July 2020 • by Jon PeddieBusiness, Gaming, Graphics, Hardware, Software
Improvements in processing power, and the cost reductions due to mass consumption, have resulted in a virtuous circle feeding software developments that exploit the improvements in processors and then demanding more.
How to Use Deep Learning in Character Posing
26 November 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Software
Take an in-depth look at Cascadeur, a contributor to the SIGGRAPH 2019 Studio, and learn more about the development and use of its AutoPosing tool.
SIGGRAPH Spotlight: Episode 77 – Synesthetic Connections, Real-Time, and Immersive Experiences
17 May 2024 • by SIGGRAPH ConferencesConferences, Real-Time, Software
SIGGRAPH 2024 Courses Chair Ruth West chats with audio and graphics experts Aaron McLeran, Felipe Romero, and Max Hays, about synesthetic connections between real-time audio and graphics within games.
SIGGRAPH Spotlight: Episode 50.2 – The Future of Production with Larry Cutler
26 November 2021 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Film, Graphics, Production, Software, Virtual Reality
SIGGRAPH Spotlight is looking toward the future – of production that is. SIGGRAPH 2021 Production Sessions Chair, John Kalaigian, spoke with two incredible guests this month on their current projects and where they see the future of production going.
Makelab: Manufacturing 3D-printed PPE for COVID-19
7 May 2020 • by SIGGRAPH ConferencesBusiness, Design, Emerging Technologies, Hardware, Software
Christina Perla, co-founder and CEO of Makelab, explains how the company has pivoted to 3D print PPE for essential workers fighting COVID-19 and what others can do to help.
Academy Software Foundation Celebrates First Anniversary
30 July 2019 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Interactive Techniques, Software, Visual Effects
David Morin, executive director of the Academy of Software Foundation, talks about the foundation’s first year and its SIGGRAPH 2019 events.
Take a Peek at SIGGRAPH 2022 Exhibitors
6 May 2022 • by SIGGRAPH ConferencesBusiness, Conferences, Graphics, Software
Look ahead with this glimpse of upcoming SIGGRAPH 2022 exhibits that you’ll get to visit this August in Vancouver.
Silicon Valley’s Computer History Museum Aspires to Build a Better World
14 October 2021 • by SIGGRAPH ConferencesConferences, Graphics, Software
Time to shape a better future. Discover all the Computer History Museum has contributed to date and what it has planned for future collections and events.
Experience Hall: Where Does Your Project Fit?
8 January 2020 • by SIGGRAPH ConferencesAdaptive Technology, Art, Augmented Reality, Conferences, Education, Emerging Technologies, Gaming, Interactive Techniques, Mobile, Software, Virtual Reality
A SIGGRAPH guide to submitting your work for consideration to be included in the conference Experience Hall.
An ‘Irresistible’ Way to Make Films: Using Real-Time Technology for ‘Book of the Dead’
19 March 2019 • by SIGGRAPH ConferencesConferences, Film, Production, Real-Time, Software, Visual Effects
Real-time technology is enabling creators to have projects at their fingertips through all stages of the process — and that includes filmmakers.