SIGGRAPH 2020 contributor and award winner I Yosun Chang shares background on her projects — PaperMATA and DrawmaticAR — and discusses her process as a one-woman creator.
ACM SIGGRAPH Blog
Category
Real-Time
Broadcast From Around the World: Real-Time Live! Amazes at SIGGRAPH 2020
26 August 2020 • by SIGGRAPH ConferencesConferences, Real-Time
Read a recap of the stunning, interactive demos presented during the first-ever virtual Real-Time Live! event at SIGGRAPH 2020.
It’s Here! Stream the SIGGRAPH 2020 Electronic Theater and Get Ready for the Director’s Panel
24 August 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Real-Time, Visual Effects
Discover exactly what you should not miss when it comes to this year’s Computer Animation Festival Electronic Theater and meet the Director’s Panel panelists.
‘Star Wars’ Soars in Real Time: Behind ‘Millennium Falcon’
14 August 2020 • by SIGGRAPH ConferencesConferences, Real-Time
Take a behind-the-scenes look at the SIGGRAPH 2020-selected Real-Time Live! demo “Millennium Falcon”: Smugglers Run.
‘Cacophonic Choir’, the Sounds of Survivors’ Stories
12 June 2020 • by SIGGRAPH ConferencesArt, Conferences, Design, Real-Time
The “Cacophonic Choir” team breaks down how they use machine learning to demonstrate the effect of the mass media on sexual assault survivors’ stories.
SIGGRAPH Spotlight: Episode 35 – Real-Time, Ray Tracing, and Realism
5 June 2020 • by SIGGRAPH ConferencesConferences, Gaming, Real-Time
On this all-new episode of the SIGGRAPH Spotlight podcast, experts sit down to talk techniques in real-time graphics and ray tracing.
Real-time, Ray Tracing, and Level Ex
24 March 2020 • by SIGGRAPH ConferencesConferences, Gaming, Real-Time, Virtual Reality
Discover how the Level Ex team uses game expertise, the mobile GPU, and ray tracing to create video games for medical professionals.
The Journey to Real-Time Live! at SIGGRAPH
18 February 2020 • by Marc OlanoConferences, Real-Time
SIGGRAPH 2020 Real-Time Live! Chair Marc Olano shares an inside look at the live program celebrating its 12th year this summer.
Project Nira: Fostering Collaboration in 3D Design
6 November 2019 • by SIGGRAPH ConferencesArt, Conferences, Mobile, Production, Real-Time
Nira promotes collaboration, tracking, and organization for artists and designers sharing their 3D assets.
Ray Tracing Will be Everywhere in 2020
8 October 2019 • by Jon PeddieAugmented Reality, Gaming, Graphics, Hardware, Production, Real-Time
Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.
Using AI to Generate Images, the GauGAN Journey
29 August 2019 • by SIGGRAPH ConferencesConferences, Real-Time
NVIDIA Research shares the steps it took to develop the deep learning-based, real-time image generating tool, GauGAN.
Celebrating 40+ Years of Coding Human Expressions
27 August 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Interactive Techniques, Real-Time
This SIGGRAPH 2019 Panel celebrates FACS and its power to make computer graphics and interactive techniques more impactful than ever before.