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Jon Peddie takes a look at motion graphics in title sequences over the years, in everything from games to televsion to movies.
Jon Peddie takes a look at motion graphics in title sequences over the years, in everything from games to televsion to movies.
Theresa-Marie Rhyne recaps the premiere conference on scientific visualization (SciVis), information visualization (InfoVis), and visual analytics (VAST).
Members of the SIGGRAPH 2020 Committee share books that have inspired and fueled their careers in computer graphics and interactive techniques.
A real shadow has infinite resolution. Discover how one SIGGRAPH 2019 team turned real optical shadows into fragmented, textured, and immersed projection graphics for Fragment Shadow.
After first attending SIGGRAPH 44 years ago, David Kasik shares his experience as an author, teacher, volunteer, and attendee.
Jon Peddie shares how PCs, consoles, and mobile devices will all employ ray tracing in the near future, and which top companies are leading the charge.
Chris Bedrosian, senior CG supervisor at Blur Studio, joins us on the podcast to talk VFX and his team’s work on Netflix’s “Love, Death & Robots.”
Check out a roundup of some of the biggest stories out of SIGGRAPH 2019.
David Morin, executive director of the Academy of Software Foundation, talks about the foundation’s first year and its SIGGRAPH 2019 events.
ACM SIGGRAPH nurtures, champions, and connects computer graphics and interactive techniques professionals. Discover how this comes together at SIGGRAPH 2019.