ACM SIGGRAPH Blog

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Conferences

SIGGRAPH 2015 Call for Submissions

SIGGRAPH 2015 Call for Submissions

SIGGRAPH 2015 will feature the highest caliber of technical skills and creative talents. In order to ensure the best quality of work is presented, SIGGRAPH 2015 is excited to officially open its Call for Submissions. Join thousands of your fellow artists, scientists,...

SIGGRAPH 2014 Highlights from Vancouver

SIGGRAPH 2014 Highlights from Vancouver

VANCOUVER, British Columbia - SIGGRAPH 2014 returned to Vancouver, Canada, for its 41st conference and exhibition. From 10-14 August, 14,045 artists, research scientists, gaming experts and developers, filmmakers, students, and academics from 50 U.S. states and 75...

Q&A: DreamWorks Animation Experts Talk ‘How to Train Your Dragon 2’

Q&A: DreamWorks Animation Experts Talk ‘How to Train Your Dragon 2’

SIGGRAPH 2014 sat down after DreamWorks Animation Presents: The Growth of "How To Train Your Dragon 2" for a quick Q&A with panelists on their process. Q: Which part of the animation process on How To Train Your Dragon 2 was most rewarding and why? A: Lighting was...

SIGGRAPH 2014 Emerging Technologies Media Tour

SIGGRAPH 2014 Emerging Technologies Media Tour

SIGGRAPH 2014 Emerging Technologies Chair Thierry Frey (center in lavender shirt) takes you on a tour of this year's advancements in several fields - from displays and virtual reality technology to haptics and robotics, as well as innovations that apply to film and...

Brazilian Paulo Henrique Machado Attends SIGGRAPH 2014 Via Telepresence

Brazilian Paulo Henrique Machado Attends SIGGRAPH 2014 Via Telepresence

Paulo Henrique Machado has lived in a room at Clinicas hospital in Sao Paulo, Brazil since he was an infant. As a baby, he suffered paralysis brought on by polio, and is confined to bed and hooked to an artificial respirator 24 hours a day. In 46 years, he has left...

SIGGRAPH 2014 Chair Dave Shreiner’s CGW Interview!

SIGGRAPH 2014 Chair Dave Shreiner’s CGW Interview!

Tell us about yourself on a personal level. I grew up in a technology-isolated backwater in central Pennsylvania, where computers weren’t particularly available.  I became interested in computer graphics as a wee lad when I encountered a 2D-vector motorcycle jumping...