NYU Future Reality Lab’s Kris Layng and Ken Perlin discuss their Best in Show-winning Art Paper, “CAVE: Making Collective Virtual Narrative.”
ACM SIGGRAPH Blog
Category
Conferences
Asia’s Largest Computer Graphics and Interactive Techniques Event Heads to Brisbane
2 October 2019 • by SIGGRAPH AsiaConferences, Interactive Techniques
“Do you come from a land down under?” Discover what to expect from SIGGRAPH’s newest host city, Brisbane.
Visualizing Pollution? There’s an App for That
1 October 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Mobile
Developers Paulina Escalante Campbell and Natalia Garcia Torres share the story behind and impact of their AR app, “Aire,” presented at SIGGRAPH 2019.
Find Something That Keeps You Going: Catch Up With the 2019 Graduate Student Research Winner
26 September 2019 • by SIGGRAPH ConferencesConferences, Research
Sai Ganesh Subramanian shares how he developed “Delaunay Lofts,” the winning graduate project at the 2019 ACM Student Research Competition.
‘Privacy is Hard,’ a Look at the Ethical Implications of Mixed Reality
25 September 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Industry Leaders, Interactive Techniques, Virtual Reality
A recap of the SIGGRAPH 2019 Panel, “The Ethical and Privacy Implications of Mixed Reality.”
Emmys Are Coming: Sending Off ‘Game of Thrones’ With Honors
20 September 2019 • by SIGGRAPH ConferencesConferences, Production, Visual Effects
Ahead of the 2019 Emmy Awards, catch our exclusive interview with panelists from the SIGGRAPH 2019 Production Session “For the Throne – The Making of ‘Game of Thrones’: Season 8.”
Seeing the Unseeable — Imaging a Black Hole with Katie Bouman
19 September 2019 • by SIGGRAPH ConferencesConferences, Industry Leaders, Research
A recap of Caltech’s Katie Bouman’s presentation “Imaging a Black Hole With the Event Horizon Telescope” at SIGGRAPH 2019.
How Baobab’s ‘Bonfire’ Used AI to Make You, the Viewer, Matter
16 September 2019 • by SIGGRAPH ConferencesAwards, Conferences, Film, Industry Leaders, Virtual Reality
Learn how award-winning interactive VR/AR animation studio, Baobab Studios, created its latest, most impressive project to date, “Bonfire.”
SIGGRAPH Spotlight: Episode 28 – Prescription & Foveated AR With NVIDIA
14 September 2019 • by ACM SIGGRAPHAugmented Reality, Conferences, Emerging Technologies, Industry Leaders
Matching Visual Acuity and Prescription: Towards AR for Humans © 2019 NVIDIA Thanks for joining us for another SIGGRAPH Spotlight! In this episode, you’re hearing from the ACM SIGGRAPH International Resources Committee’s Bektur Ryskeldiev (postdoc, University of...
How Jerome Solomon Found a Home at SIGGRAPH
10 September 2019 • by SIGGRAPH ConferencesConferences, Industry Leaders
A 17-year industry vet, Jerome Solomon shares what it is about SIGGRAPH that keeps him coming back for more.
An Emotional ‘Final Chapter’
5 September 2019 • by SIGGRAPH ConferencesConferences
Learn more about SIGGRAPH 2019 Computer Animation Festival Audience Choice award winner “Mayday – Final Chapter” from Taiwan’s Grass Jelly Studio.
Using AI to Generate Images, the GauGAN Journey
29 August 2019 • by SIGGRAPH ConferencesConferences, Real-Time
NVIDIA Research shares the steps it took to develop the deep learning-based, real-time image generating tool, GauGAN.