Imagine being able to graffiti in the Louvre — on famous works of art. With augmented reality, anyone with a mobile device can do so with zero repercussions. In light of the submissions deadline for SIGGRAPH 2019’s Appy Hour quickly approaching, we reminisced about...
ACM SIGGRAPH Blog
Category
Augmented Reality
Creating Real-world Experiences with Magic Leap
20 November 2018 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Industry Leaders, Interactive Techniques, Virtual Reality
Image credit: MagicLeap.com At SIGGRAPH 2018, we connected with Blake Taylor, head of graphics at Magic Leap, and Aleissia Laidacker, interaction director at Magic Leap to learn more about their careers, SIGGRAPH history, and Magic Leap One. Taylor, who was on-hand to...
2018 Emerging Technologies Best in Show: Steerable Application-Adaptive Near-Eye Displays
9 November 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Augmented Reality, Emerging Technologies
Image from "Steerable Application-Adaptive Near-Eye Displays" Ⓒ 2018 NVIDIA Corporation, UNC Chapel Hill In August, SIGGRAPH 2018 showcased inspiring, bleeding-edge technologies that are expanding the human experience in the areas of health, home, and entertainment...
SIGGRAPH Spotlight: Episode 18 – Augmented Reality with Niantic, Inc.
3 August 2018 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Gaming, Industry Leaders, Interactive Techniques, Mobile
In this week's episode of SIGGRAPH Spotlight, SIGGRAPH 2018 Virtual, Augmented & Mixed Reality Chair Pol Jeremias-Vila (Pixar Animation Studios) sits down with Niantic, Inc.’s Diana Hu (lead, augmented reality engineering) and Niniane Wang (senior director,...
Augmented Reality (AR) is Here to Stay: ScavengeAR and Triviatron
31 July 2018 • by ACM SIGGRAPHACM SIGGRAPH, Augmented Reality, Conferences
SIGGRAPH 2017 saw the advent of mobile augmented reality gaming experience ScavengeAR and its built-in game Triviatron. Thanks to these gaming experiences, SIGGRAPH 2017 became a playground where attendees could experience, first-hand, the potential of AR, while...
SIGGRAPH Spotlight: Episode 14 – Gaming & Interactive with Kim Libreri, Jerry Rees, and Joji Tsuruga
20 April 2018 • by SIGGRAPH ConferencesAugmented Reality, Gaming, Industry Leaders, Interactive Techniques, Real-Time, Virtual Reality
SIGGRAPH 2018 Real-Time Live! Chair Jesse Barker (software developer, Unity Technologies) sits down with gaming and interactive innovators Kim Libreri (CTO, Epic Games), Jerry Rees (creative lead – Magic Bench, Disney Research), and Joji Tsuruga (realtime supervisor,...
SIGGRAPH Spotlight: Episode 12 – Mark Billinghurst
16 March 2018 • by ACM SIGGRAPHAugmented Reality, Industry Leaders, Virtual Reality
This all-new episode of SIGGRAPH Spotlight features Mark Billinghurst, professor of virtual and augmented reality at the University of South Australia and the University of Auckland. Mark sits down with Bektur Ryskeldiev (ACM SIGGRAPH International Resources Committee...
Regional Snapshot: Computer Graphics in Europe (Part II)
18 January 2018 • by ACM SIGGRAPHACM SIGGRAPH, Augmented Reality, Emerging Technologies, Research, Simulation, Virtual Reality, Visual Effects
By Jessica Sommerville In part one of our regional snapshot of CG in Europe, we discussed the current production and work climate of the industry in this region. Enjoy the second part of our take on CG in Europe, where we will explore the current industry and...
SIGGRAPH Spotlight: Episode 7 – Neurable
17 November 2017 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Industry Leaders, Virtual Reality
In this latest SIGGRAPH Spotlight installment, SIGGRAPH 2017 VR Village Chair Denise Quesnel sits down with one of the creators of the virtual and augmented reality experience Neurable, Ramses Alcaide (President and CEO, Neurable). The experience uses neuroscientific...
SIGGRAPH 2017 News You Need to Know
2 August 2017 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Art, Augmented Reality, Conferences, Interactive Techniques, Production, Real-Time, Virtual Reality, Visual Effects
With all of the chances to discover new research, learn new methods, or experience new technologies, it's highly likely you missed something that is worth a second look. Not to worry! Below is our mid-week round up of SIGGRAPH 2017 noteworthy stories from the heart of...
Introducing SIGGRAPH ScavengeAR, a New Mobile Game
20 July 2017 • by SIGGRAPH ConferencesAugmented Reality, Gaming, Industry Leaders, Mobile
SIGGRAPH ScavengeAR is a mobile augmented reality gaming experience developed for SIGGRAPH 2017 in Los Angeles, California. The app is available for Android and Apple devices and can be played during the conference. Players will scan special markers to summon hidden...
SIGGRAPH Spotlight: Episode 1 – VR Village ‘Heroes’
14 July 2017 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Industry Leaders, Virtual Reality
Introducing the all-new SIGGRAPH Spotlight podcast! In our inaugural podcast episode, SIGGRAPH 2017 VR Village Chair Denise Quesnel sits down with "Heroes: The Making of an Interactive, Mixed-Reality Duet" creators Melissa Painter (MAP Design Lab) and Csilla...