Image: "Infinite Walking in VR," courtesy of Qi Sun In the ever-evolving landscape of virtual reality (VR) technology, a number of key hurdles remain. But a team of computer scientists have tackled one of the major challenges in VR that will greatly improve user...
ACM SIGGRAPH Blog
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SIGGRAPH Conferences
Computer Graphics Education and the Paradox of Choice
29 May 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Education, Students
Photo: "Doors," David-Alexandre Chanel, Romain Constant: THÉORIZ Studio by Jessica Sommerville These days, students who wish to pursue a career in animation or VFX have lot of options when it comes to choosing education pathways. Universities, specialty, trade,...
Highlights from the SIGGRAPH 2018 Technical Papers Program
24 May 2018 • by SIGGRAPH ConferencesConferences, Research
Image: DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills. Courtesy of the authors: Xue Bin Peng, Pieter Abbeel,Sergey Levine,Michiel van de Panne The SIGGRAPH 2018 Technical Papers program is the premier international forum...
Behind the Mask: Exploring the Origins of the Transformation Mask
17 May 2018 • by SIGGRAPH ConferencesArt, Conferences, Industry Leaders
The SIGGRAPH 2018 Art Gallery will fuse technology and art to bridge the gap between the past and the future. The theme for this year’s gallery is “Origins,” which aims to articulate myth and technology, science and art, the deep past, and the computational present....
Exploring New Possibilities: SIGGRAPH Posters
3 May 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Graphics, Research
In partnership with Microsoft, the ACM Student Research Competition — presented annually at the North American SIGGRAPH conference — is a unique forum for undergraduate and graduate students to present their original research before a panel of judges and attendees....
How VR Evolved From a ‘Stagnant Technology’
26 April 2018 • by SIGGRAPH ConferencesConferences, Industry Leaders, Interactive Techniques, Virtual Reality
Dr. Wayne Carlson walks through VR’s move from concept to reality and SIGGRAPH’s role in its evolution Wayne Carlson, Ph.D., is something of a historian of computer graphics and interactive techniques. Actively engaged in computer graphics since the early days,...
SIGGRAPH Spotlight: Episode 14 – Gaming & Interactive with Kim Libreri, Jerry Rees, and Joji Tsuruga
20 April 2018 • by SIGGRAPH ConferencesAugmented Reality, Gaming, Industry Leaders, Interactive Techniques, Real-Time, Virtual Reality
SIGGRAPH 2018 Real-Time Live! Chair Jesse Barker (software developer, Unity Technologies) sits down with gaming and interactive innovators Kim Libreri (CTO, Epic Games), Jerry Rees (creative lead – Magic Bench, Disney Research), and Joji Tsuruga (realtime supervisor,...
#SIGGRAPHchat: The Future of Storytelling
19 April 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Conferences, Graphics, Interactive Techniques, Research, Virtual Reality, Visual Effects
Join SIGGRAPH for our first #SIGGRAPHchat of 2018 on Thursday, 26 April, at 2 pm ET (1 pm CT, 11 am PT) on Twitter. We will be using the hashtag #SIGGRAPHchat and our topic will be the future of storytelling. If you're a part of the storytelling experience, whether...
Immersive Storytelling and the Future of VR: Meet IRIDiuM+
17 April 2018 • by SIGGRAPH ConferencesConferences, Virtual Reality
The Immersive Pavillion is new this year at SIGGRAPH 2018 and will be a place to explore the latest technological advances in virtual, augmented, and mixed reality. Attendees can experience, play, and learn in the Pavilion's VRcade, VR Theater (part of the Computer...
Research Preview: SIGGRAPH 2018 Art Papers
12 April 2018 • by SIGGRAPH ConferencesArt, Conferences, Design, Production, Research, Visual Effects
Image credit: "Augmented Fauna and Glass Mutations: A Dialogue Between Material and Technique in Glassblowing and 3D Printing" © 2018 City University of Hong Kong Artists, theorists, historians, and researchers alike submitted their contributions to the SIGGRAPH 2018...
The SIGGRAPH Garage: One Startup’s Story
10 April 2018 • by SIGGRAPH ConferencesConferences, Software, Visual Effects
Inaugural SIGGRAPH Garage exhibitor Daniele Federico, co-founder and CEO of Toolchefs, shares his experience as a startup exhibitor at the 2017 conference. The Garage will be back at SIGGRAPH 2018, highlighting new and emerging companies in the computer graphics and...
SIGGRAPH 2018 is All About You
5 April 2018 • by SIGGRAPH ConferencesConferences
SIGGRAPH 2018 is a five-day immersion into the latest innovations in computer graphics, animation, virtual reality, game development, digital art, mixed reality, augmented reality, emerging technologies, and more. Registration is open now! Experience research,...











