Mark Murnane, researcher at UMBC, discusses a recent project, the process behind teaching robots to learn from human interaction, and what’s to come.
ACM SIGGRAPH Blog
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SIGGRAPH Conferences
Breaking Down ‘Inside Hurricane Maria in 360 Degrees’
27 February 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Virtual Reality
The “Inside Hurricane Maria in 360 Degrees” visualization team breaks down the SIGGRAPH 2019 VR Theater experience.
Bringing Reality to Virtual Reality: Behind ‘Traveling While Black’
20 February 2020 • by SIGGRAPH ConferencesConferences, Industry Leaders, Virtual Reality
Felix & Paul Studios Co-founder and Creativer Director Paul Raphaël talks bring VR documentary “Traveling While Black” to life.
SIGGRAPH Spotlight: Episode 32 – Celebrating Black History Month
14 February 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Industry Leaders, Production, Virtual Reality
On an all-new episode of SIGGRAPH Spotlight, we celebrate Black History Month with creators Everett Downing Jr., Sidney Clifton, and Roger Ross Williams.
Breaking Down a Scene in BUCK’s ‘Invention of Together’ Tinder Ad
13 February 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Design, Graphics, Production
BUCK, the team responsible for Tinder’s “Invention of Together” ad and a past Computer Animation Festival contributor, breaks down the animation behind a scene from the project.
12 Tips to Master Your Essay Submission for the SIGGRAPH 2020 Student Volunteer Program
6 February 2020 • by SIGGRAPH ConferencesConferences, Students
The SIGGRAPH 2020 Student Volunteers Committee shares tips to help applicants with essay submissions before the 11 February deadlline.
The Making of Jérémy Clapin’s ‘I Lost My Body’
4 February 2020 • by SIGGRAPH ConferencesAnimation, Film, Production
Producer Marc du Pontavice and Director Jérémy Clapin, of Netflix’s “I Lost My Body,” share stories from the making of the Oscar-nominated animated film.
Introducing SIGGRAPH Labs
30 January 2020 • by SIGGRAPH ConferencesConferences, Interactive Techniques
SIGGRAPH Labs Co-chair Forrest Lucas discusses the program’s SIGGRAPH 2020 debut, set for Washington, D.C. this summer. Formerly known as the SIGGRAPH Studio, the new venue will offer a chance for participants to experiment with technology in reimagined ways.
Announcing Your 2022 Conference Chair, SIGGRAPH’s Return to Vancouver
29 January 2020 • by SIGGRAPH ConferencesACM SIGGRAPH, Conferences, Industry Leaders
Returning to Vancouver, ACM SIGGRAPH has selected Munkhtsetseg Nandigjav, of Savannah College of Art and Design, as chair of the 49th annual conference
How LAIKA’s ‘Missing Link’ Raised the VFX Bar
28 January 2020 • by SIGGRAPH ConferencesAnimation, Film, Production, Visual Effects
Two LAIKA department heads share stories from the production of the studio’s Golden Globe-winning stop-motion animated film “Missing Link.”
Meet the Jurors: Alton Glass, Tamy Boubekeur, and Matthias Nießner
24 January 2020 • by SIGGRAPH ConferencesConferences, Research, Technical Papers
Get to know Alton Glass, Tamy Boubekeur, and Matthias Niessner, three members of the SIGGRAPH 2019 Technical Papers Jury.
Guide to Submitting a Short to SIGGRAPH 2020
17 January 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Gaming, Visual Effects
Get the inside scoop on what it takes to submit a short film to the VR Theater and Computer Animation Festival Electronic Theater at SIGGRAPH 2020.











