Go behind the research of SIGGRAPH 2020’s “Towards Occlusion-aware Multifocal Displays”, which introduces a novel ConeTilt method for VR display.
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SIGGRAPH 2020
‘Manifold Garden’ Takes Control With a GPU Rendering Pipeline
8 December 2020 • by SIGGRAPH ConferencesConferences, Gaming, Graphics
Arthur Brussee discusses his SIGGRAPH 2020 Talk on the graphics development in indie game “Manifold Garden” and its use of a custom GPU rendering pipeline.
Stem Cell Science and Story Synergy
24 November 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Production
Artistic Director Alan Smith discusses the blend of science and art behind SIGGRAPH 2020 Electronic Theater selection, “Stem Cells: The Heroes in Crohn’s Perianal Fistula Treatment.”
The ACM SIGGRAPH Chapters Party Finds a New (Virtual) Life in 2020
10 November 2020 • by Benoit Terminet SchupponACM SIGGRAPH, Students
The ACM SIGGRAPH Professional and Student Chapters Committee recaps SIGGRAPH 2020 chapter activities in anticipation of the upcoming event in Asia.
‘Interactive Style Transfer to Live Video Streams’ Creates New Possibilities for Artists
5 November 2020 • by SIGGRAPH ConferencesConferences, Real-Time
Ondřej Texler discusses how his team’s award-winning interactive style transfer demo was developed and assists artists in creating new work.
The Pioneering Legacy of PDI
27 October 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Industry Leaders
The founders of PDI discuss their SIGGRAPH 2020 Panel and reflect on their achievements and state of the computer graphics industry today.
We’re One Step Closer to Consumer-accessible Immersive Teleportation
22 October 2020 • by SIGGRAPH ConferencesConferences, Industry Leaders, Real-Time
Resesarchers from Pinscreen and USC ICT discuss their award-winning, deep-learning-based approach for immersive teleportation from SIGGRAPH 2020 Real-Time Live!.
Baobab’s Latest VR Feature, ‘Baba Yaga’ Uses Hand Tracking to Improve Interactivity
20 October 2020 • by SIGGRAPH ConferencesConferences, Film, Production, Virtual Reality
“Baba Yaga” creators and storytellers Larry Cutler, Eric Darnell, Nathanial Dirksen, Justin Fischer, and Amy Tucker of Baobab Studios discuss the technology behind the project.
Reinventing Recoloring With ‘Photo-Chromeleon’
14 October 2020 • by SIGGRAPH ConferencesConferences, Design, Emerging Technologies
The team behind the technology breaks down their process for developing SIGGRAPH 2020 Emerging Technologies selection “Photo-Chromeleon.”
Put Your Best Foot Forward: Meet the 2020 Graduate Student Research Competition Winner
13 October 2020 • by SIGGRAPH ConferencesConferences, Research
Dorian Chan shares how he developed “Bound-constrained Optimized Dynamic Range Compression,” the winning graduate project at the 2020 ACM Student Research Competition.
Everything You Need to Know About the SIGGRAPH 2020 Traveling Show
1 October 2020 • by Emma GauthierAnimation, Conferences, Film
Discover how to book a Traveling Show screening of the SIGGRAPH 2020 Computer Animation Festival Electronic Theater.
Step Up to the Plate With ESPN’s Immersive VR Batting Cage
24 September 2020 • by SIGGRAPH ConferencesConferences, Virtual Reality
The creators of ESPN VR Batting Cage talk the development of this immersive experience and how it aimed to create a dynamic mixed reality experience for baseball fans.