What makes machine learning and real-time graphics a winning combination? The team behind SIGGRAPH 2017’s Physics Forests explains.
ACM SIGGRAPH Blog
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Real Time Live!
An ‘Irresistible’ Way to Make Films: Using Real-Time Technology for ‘Book of the Dead’
19 March 2019 • by SIGGRAPH ConferencesConferences, Film, Production, Real-Time, Software, Visual Effects
Real-time technology is enabling creators to have projects at their fingertips through all stages of the process — and that includes filmmakers.
ICYMI: Major Moments From SIGGRAPH 2018
1 February 2019 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Awards, Conferences, Graphics, Hardware, Real-Time, Virtual Reality
Photo of Stefen Fangmeier (left) and Steve ‘Spaz’ Williams (right) introducing "Jurassic Park" by Jim Hagarty © 2018 ACM SIGGRAPH As we get ready for SIGGRAPH 2019, it's hard not to think back on what made last summer so special. Read on for some of our favorite...
Answer the Call: SIGGRAPH 2019 Submissions
15 November 2018 • by SIGGRAPH ConferencesArt, Conferences, Education, Emerging Technologies, Graphics, Interactive Techniques, Real-Time, Research, Students
As the SIGGRAPH 2019 Call for Submissions opens, there is palpable excitement to see the innovative, thoughtful, and groundbreaking ideas that our community will share. From new research to emerging technologies to innovative art, the content that is ultimately chosen...
‘Best of’ Real-Time Winner on Using iPhone X to Produce Stunning Mocap
9 October 2018 • by SIGGRAPH ConferencesAwards, Conferences, Gaming, Mobile, Real-Time, Software
Image from "Bebylon Battle Royale" © 2018 Kite & Lightning In August, SIGGRAPH attendees were wowed by some of the industry’s greatest minds in real-time production during Real-Time Live! One project in particular stood out among the rest: "Democratising Mocap:...
Celebrating Generations at SIGGRAPH 2018
21 August 2018 • by SIGGRAPH ConferencesACM SIGGRAPH, Awards, Conferences, Emerging Technologies, Interactive Techniques, Research, Virtual Reality, Visual Effects
Photo by Jim Hagarty © 2018 ACM SIGGRAPH SIGGRAPH 2018 concluded in Vancouver, BC, with over 16,500 attendees from around the world. Attendees hailed from Canada and 87 other countries worldwide, including the United States, China, France, Germany, Japan,...
A Virtual Room of Your Own: IKEA Immerse at Real-Time Live!
26 July 2018 • by SIGGRAPH ConferencesConferences, Interactive Techniques, Production, Real-Time, Virtual Reality
The creators of IKEA Immerse discuss the SIGGRAPH 2019 Real-Time Live! project and how they’re using technology to help the retailer.
The Mill and Epic Games Push Real-time Boundaries With ‘The Human Race’
23 October 2017 • by SIGGRAPH ConferencesConferences, Industry Leaders, Production, Real-Time
In August, SIGGRAPH attendees were treated to an epic Real-Time Live! presentation that featured some of the greatest achievements in real-time graphics from the previous year, including 2017 Best Real-Time Graphics and Interactivity award winner “The Human Race,” a...
The Evolution of Real-Time Graphics
9 February 2017 • by Cristobal ChengACM SIGGRAPH, Conferences, Graphics, Production, Real-Time
As I sat down to come up with a list of the best real-time projects in SIGGRAPH history, I knew I wanted to accomplish two things: convey what kinds of submissions the SIGGRAPH 2017 Real-Time Live! program is looking for, and inspire fellow creators. Founded in 2009...
Ninja Theory and Epic Games Talk Hellblade and the Future of Real-Time
18 October 2016 • by SIGGRAPH ConferencesConferences, Gaming, Graphics, Real-Time, Software, Visual Effects
In July, SIGGRAPH 2016 attendees were treated to an epic Real-Time Live! show that featured some of the greatest achievements in real-time graphics to date, including this year's award-winning "From Previs to Final in Five Minutes: A Breakthrough in Live Performance...
SIGGRAPH 2016: A Recap
29 July 2016 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Emerging Technologies, Gaming, Graphics, Interactive Techniques, Mobile, Production, Research, Virtual Reality
photo credit: Jim Hagarty Photography SIGGRAPH 2016 has concluded its 43rd annual event with strong attendance from around the world. With the tagline "Render the Possibilities," SIGGRAPH 2016 was held at the Anaheim Convention Center, 24 - 28 July 2016. Taking over...
Real-Time Wow
28 July 2016 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Real-Time, Virtual Reality
“Anything can happen … and it probably will,” opened SIGGRAPH 2016’s Real-Time Live! Chair, Pol Jeremias of Pixar Animation Studios, preparing the audience for a program anticipated to go above and beyond expectations. Jeremias welcomed attendees after the first...