From a thought on vacation to presenting at SIGGRAPH, The University of Tokyo’s Masaharu Hirose discusses 2021 Emerging Technologies project “Balanced Glass Design”.
ACM SIGGRAPH Blog
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Emerging Technologies
A Look Back at Past Emerging Technologies Submission ‘You’re In Control’
3 February 2021 • by SIGGRAPH ConferencesConferences, Emerging Technologies
Former MIT graduate students Dan Aminzade and Hayes Raffle discuss their 2004 project, “You’re In Control”.
Reinventing Recoloring With ‘Photo-Chromeleon’
14 October 2020 • by SIGGRAPH ConferencesConferences, Design, Emerging Technologies
The team behind the technology breaks down their process for developing SIGGRAPH 2020 Emerging Technologies selection “Photo-Chromeleon.”
SlideFusion: Enhancing the Wheelchair Experience With Eye Gaze Modality
8 July 2020 • by SIGGRAPH ConferencesConferences, Emerging Technologies
We sat down with the brain behind SIGGRAPH 2020 Emerging Technologies project SlideFusion, a novel, remote surrogacy wheelchair system that integrates implicit eye gaze modality communication between the wheelchair user and a remote operator.
Mirror Therapy: Redesigned in VR
14 April 2020 • by SIGGRAPH ConferencesAdaptive Technology, Research, Students, Virtual Reality
The research team behind SIGGRAPH 2019 Poster “Virtual Reality Mirror Therapy Rehabilitation for Post-Stroke Patients” shares how the work turns traditional mirror therapy into VR.
Introducing SIGGRAPH Labs
30 January 2020 • by SIGGRAPH ConferencesConferences, Interactive Techniques
SIGGRAPH Labs Co-chair Forrest Lucas discusses the program’s SIGGRAPH 2020 debut, set for Washington, D.C. this summer. Formerly known as the SIGGRAPH Studio, the new venue will offer a chance for participants to experiment with technology in reimagined ways.
Are Holographic 2D Images the Future of In-home AI?
13 January 2020 • by SIGGRAPH ConferencesConferences, Emerging Technologies
Sony Corporation Display Device Engineer Tomoharu Nakamura shares how the team succeeded in fabricating a holographic screen that brings reality to 2D images.
Experience Hall: Where Does Your Project Fit?
8 January 2020 • by SIGGRAPH ConferencesAdaptive Technology, Art, Augmented Reality, Conferences, Education, Emerging Technologies, Gaming, Interactive Techniques, Mobile, Software, Virtual Reality
A SIGGRAPH guide to submitting your work for consideration to be included in the conference Experience Hall.
Beyond Our Senses… How Technology Makes Us Superhuman
28 October 2019 • by Danielle BelkoAugmented Reality, Conferences, Emerging Technologies, Interactive Techniques
SIGGRAPH 2020 Emerging Technologies Chair Danielle Belko explores the ways in which technology can make the impossible possible.
Change Your Tune at the Touch of a Dial
9 October 2019 • by SIGGRAPH ConferencesConferences, Education, Emerging Technologies
Find out how Mozart’s dice game inspired SIGGRAPH 2019 Emerging Technologies project, “Melody Slot Machine.”
SIGGRAPH Spotlight: Episode 28 – Prescription & Foveated AR With NVIDIA
14 September 2019 • by ACM SIGGRAPHAugmented Reality, Conferences, Emerging Technologies, Industry Leaders
Matching Visual Acuity and Prescription: Towards AR for Humans © 2019 NVIDIA Thanks for joining us for another SIGGRAPH Spotlight! In this episode, you’re hearing from the ACM SIGGRAPH International Resources Committee’s Bektur Ryskeldiev (postdoc, University of...
A Snapshot of Assistive Technology in Japan
15 August 2019 • by ACM SIGGRAPHConferences
SIGGRAPH 2019 panelists share how interactive and assistive research overlap in the Japanese scientific community.