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Stem Cell Science and Story Synergy
24 November 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Production
Artistic Director Alan Smith discusses the blend of science and art behind SIGGRAPH 2020 Electronic Theater selection, “Stem Cells: The Heroes in Crohn’s Perianal Fistula Treatment.”
A Snapshot View of IEEE VIS 2020
18 November 2020 • by Theresa-Marie Rhyne and Georges HattabConferences, Data
Theresa-Marie Rhyne and Georges Hattab recap the recent IEEE VIS 2020 event.
‘Interactive Style Transfer to Live Video Streams’ Creates New Possibilities for Artists
5 November 2020 • by SIGGRAPH ConferencesConferences, Real-Time
Ondřej Texler discusses how his team’s award-winning interactive style transfer demo was developed and assists artists in creating new work.
The Pioneering Legacy of PDI
27 October 2020 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Industry Leaders
The founders of PDI discuss their SIGGRAPH 2020 Panel and reflect on their achievements and state of the computer graphics industry today.
We’re One Step Closer to Consumer-accessible Immersive Teleportation
22 October 2020 • by SIGGRAPH ConferencesConferences, Industry Leaders, Real-Time
Resesarchers from Pinscreen and USC ICT discuss their award-winning, deep-learning-based approach for immersive teleportation from SIGGRAPH 2020 Real-Time Live!.
Baobab’s Latest VR Feature, ‘Baba Yaga’ Uses Hand Tracking to Improve Interactivity
20 October 2020 • by SIGGRAPH ConferencesConferences, Film, Production, Virtual Reality
“Baba Yaga” creators and storytellers Larry Cutler, Eric Darnell, Nathanial Dirksen, Justin Fischer, and Amy Tucker of Baobab Studios discuss the technology behind the project.
Reinventing Recoloring With ‘Photo-Chromeleon’
14 October 2020 • by SIGGRAPH ConferencesConferences, Design, Emerging Technologies
The team behind the technology breaks down their process for developing SIGGRAPH 2020 Emerging Technologies selection “Photo-Chromeleon.”
Put Your Best Foot Forward: Meet the 2020 Graduate Student Research Competition Winner
13 October 2020 • by SIGGRAPH ConferencesConferences, Research
Dorian Chan shares how he developed “Bound-constrained Optimized Dynamic Range Compression,” the winning graduate project at the 2020 ACM Student Research Competition.
COVID and the Need for Immersion
6 October 2020 • by Jon PeddieBusiness, Gaming
Jon Peddie Research shares how COVID-19 is making the case for gaming, and why ray tracing and object-based sound are critical components.
Step Up to the Plate With ESPN’s Immersive VR Batting Cage
24 September 2020 • by SIGGRAPH ConferencesConferences, Virtual Reality
The creators of ESPN VR Batting Cage talk the development of this immersive experience and how it aimed to create a dynamic mixed reality experience for baseball fans.
Behind the Making of the ‘Cyberpunk 2077’ Cinematic
22 September 2020 • by SIGGRAPH ConferencesConferences, Gaming
Henrik Eklundh shares a behind-the-scenes look at the creation of the Electronic Theater-selected “Cyberpunk 2077” trailer and how a cinematic trailer enhances the gaming experience.











