ACM SIGGRAPH Blog

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Making Interaction More Natural, One Device at a Time: The Story of ‘We AR Sight’

Making Interaction More Natural, One Device at a Time: The Story of ‘We AR Sight’

What started with Open EyeTap, the world’s first open source, augmented reality headset, became “We AR Sight,” a prototype that aims to help the visually and cognitively impaired.

An ‘Irresistible’ Way to Make Films: Using Real-Time Technology for ‘Book of the Dead’

An ‘Irresistible’ Way to Make Films: Using Real-Time Technology for ‘Book of the Dead’

Real-time technology is enabling creators to have projects at their fingertips through all stages of the process — and that includes filmmakers.

SIGGRAPH Spotlight: Episode 22 – Women in Computer Graphics

SIGGRAPH Spotlight: Episode 22 – Women in Computer Graphics

Celebrate International Women’s Day with an all-new episode of the podcast. SIGGRAPH 2019 Conference Chair Mikki Rose is joined by three powerhouse women for the episode: Jinko Gotoh, Danielle Feinberg, and Erin Summers.

Nurdin Momodu on ‘Frogeck’ and Animation in Nigeria

Nurdin Momodu on ‘Frogeck’ and Animation in Nigeria

The ACM SIGGRAPH International Resources Committee interviews Nurdin Momodu, an animator and 3D generalist who’s directing Nigeria’s first feature-length, 3D animated film.

‘Bao’ Down to the Female Filmmakers Changing Animation

‘Bao’ Down to the Female Filmmakers Changing Animation

In honor of Women’s History Month (a U.S. observation in March), SIGGRAPH shines a spotlight on the female faces of animated filmmaking who are making waves in the industry.