Candidate Slate Announcement – 2019 ACM SIGGRAPH Election
2 April 2019 • by ACM SIGGRAPHACM SIGGRAPH, Industry Leaders
The new bylaw changes, voted in last year by the ACM SIGGRAPH membership, have gone into effect, and the resulting slate proposed by the Nominations Committee reflects those changes. Those new bylaw changes are as follows: All elected positions will be director...
Wow! SIGGRAPH 2019 Throws Back With New VHS Theater
1 April 2019 • by SIGGRAPH ConferencesConferences
Travel back in time to the glory days of VHS in the all-new SIGGRAPH VHS Theater. Coming to L.A. Summer 2019.
Complementary Conferences: SC19 and SIGGRAPH 2019
28 March 2019 • by Michela TauferConferences, Research
A discussion facilitated by Michela Taufer, Ph.D., General Chair of SC19, that originally ran on the SC19 blog.
Beyond the Comfort Zone, a Research Journey
26 March 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Research, Visual Effects
Bianca Cirdei, of Bournemouth University, shares her winning research journey from studies to SIGGRAPH and how she hopes to change computer graphics.
A Bright Future: 6 Interactive Highlights From SXSW
25 March 2019 • by Maxwell PlanckAugmented Reality, Conferences, Virtual Reality
“VR is magical and remains magical for those still putting on a headset for the first time.” SIGGRAPH 2019’s VR Theater Chair shares innovations from SXSW.
Making Interaction More Natural, One Device at a Time: The Story of ‘We AR Sight’
21 March 2019 • by SIGGRAPH ConferencesAugmented Reality, Conferences
What started with Open EyeTap, the world’s first open source, augmented reality headset, became “We AR Sight,” a prototype that aims to help the visually and cognitively impaired.
An ‘Irresistible’ Way to Make Films: Using Real-Time Technology for ‘Book of the Dead’
19 March 2019 • by SIGGRAPH ConferencesConferences, Film, Production, Real-Time, Software, Visual Effects
Real-time technology is enabling creators to have projects at their fingertips through all stages of the process — and that includes filmmakers.
Achieving Body Realism with ‘The Human Touch’
14 March 2019 • by SIGGRAPH ConferencesAnimation, Conferences, Research
What if there were a way to measure how objects, like clothing, wearables, or furniture, touch and interact with different parts of the human body?
It’s All About Experience: Exploring ‘Becoming Homeless’
12 March 2019 • by SIGGRAPH ConferencesConferences, Virtual Reality
Virtual reality (VR) makes escaping into fantasy worlds possible, but can it also generate urgency for engaging with the real world?
SIGGRAPH Spotlight: Episode 22 – Women in Computer Graphics
8 March 2019 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders
Celebrate International Women’s Day with an all-new episode of the podcast. SIGGRAPH 2019 Conference Chair Mikki Rose is joined by three powerhouse women for the episode: Jinko Gotoh, Danielle Feinberg, and Erin Summers.
Nurdin Momodu on ‘Frogeck’ and Animation in Nigeria
7 March 2019 • by ACM SIGGRAPHACM SIGGRAPH, Animation
The ACM SIGGRAPH International Resources Committee interviews Nurdin Momodu, an animator and 3D generalist who’s directing Nigeria’s first feature-length, 3D animated film.
‘Bao’ Down to the Female Filmmakers Changing Animation
5 March 2019 • by SIGGRAPH ConferencesAnimation, Film, Industry Leaders
In honor of Women’s History Month (a U.S. observation in March), SIGGRAPH shines a spotlight on the female faces of animated filmmaking who are making waves in the industry.











