‘An Artist’s Guide to Perception-bending Narratives’, a SIGGRAPH Now Webinar With Erick Oh
12 May 2021 • by SIGGRAPH ConferencesArt, Conferences, Education, Film, Virtual Reality
Get to know Oscar-nominated, Korean filmmaker and artist Erick Oh ahead of his SIGGRAPH Now webinar on Wednesday, 26 May at 1:00 pm PT.
Nice to Meet You: Introducing The Proceedings of the ACM in Computer Graphics and Interactive Techniques (PACMCGIT)
7 May 2021 • by SIGGRAPH ConferencesArt, Conferences, Graphics, Interactive Techniques, Research
Learn about the history of PACMCGIT and what the can expect from the journal’s collaboration with SIGGRAPH 2021 Art Papers.
SIGGRAPH Spotlight: Episode 43 – Mastering Game Design
30 April 2021 • by SIGGRAPH ConferencesConferences, Design, Gaming
SIGGRAPH 2021 Games Focus Area Chair Carlos Gonzalez-Ochoa sits down with Tanya X. Short, of Kitfox Games, and Rodney Reece, of Respawn Entertainment, to talk “the door problem” and other principles of game design.
SpaceTime 2021: Enabling Everyone to Tell Their Stories
29 April 2021 • by ACM SIGGRAPH Education CommitteeACM SIGGRAPH, Education
The ACM SIGGRAPH Education Committee shares details for the 2021 SpaceTime International Student Competition, which closes 15 May.
Shanghai ACM SIGGRAPH Chapter Supports ‘Art Star Program’ and GDSC Illustration/Cartoon Online Competition
22 April 2021 • by Shanghai ACM SIGGRAPH ChapterACM SIGGRAPH, Art, Design
The Shanghai ACM SIGGRAPH Chapter partners with XP-PEN for “Art Star Program” and IADGE for GDSC Illustration/Cartoon Online Competition.
Student Volunteers Are Boosting Morale for SIGGRAPH 2021
16 April 2021 • by SIGGRAPH ConferencesConferences, Students
The Student Volunteers at SIGGRAPH 2021 will bring the spirit of SIGGRAPH to its virtual venue, giving conference participants the best experience possible.
Painted in a Good Light: Method Makes Any Still-life Painting Dynamic
14 April 2021 • by SIGGRAPH ConferencesArt, Conferences, Education, Research, Students
Dr. Ergun Akleman explains the development of a method to make still-life paintings dynamic and encourages researchers to submit to SIGGRAPH Posters.
Recap: ‘Women of Influence – Pioneers and Change Makers’
13 April 2021 • by ACM SIGGRAPHACM SIGGRAPH, Industry Leaders
A recap of the Women of SIGGRAPH Conversations and ACM SIGGRAPH History Committee’s March 2021 webinar featuring five women who have been instrumental in the development of computer graphics and who are blazing new trails as the industry evolves.
Mesh Shaders Release the Intrinsic Power of a GPU
6 April 2021 • by Jon PeddieConferences, Graphics, Hardware
Jon Peddie Research shares how it has taken 20 years to realize the intrinsic power of a GPU through mesh shaders.
‘Be That Champion’: A Game Developer’s Uplifting Advice for the Next Generation of Women in Tech
30 March 2021 • by SIGGRAPH ConferencesConferences, Gaming, Industry Leaders
In this Women’s History Month feature, get to know Dr. Evie Powell: her contributions to the gaming industry and the best advice she has for women new to the industry.
SIGGRAPH Spotlight: Episode 42 – The Intersection of AI, VR, and Technology
26 March 2021 • by SIGGRAPH ConferencesArt, Conferences, Industry Leaders, Virtual Reality
In an all-new episode of SIGGRAPH Spotlight, Ian Failes sits down with researcher and author Arthur Miller to discuss the intersection of AI, VR, and technology.
Bringing New Voices to the Table With Best in Show Award-winner ‘Loop’
18 March 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Industry Leaders
“Loop” Director Erica Milsom and Producer Krissy Cababa, of Pixar, share insights from the making of the SIGGRAPH award-winning short.