SpaceTime 2021: Enabling Everyone to Tell Their Stories

Whether an academic or an artist — or both in some cases — each year, thousands contribute their talents, share their research, and find community at the annual SIGGRAPH conference. It is an environment where students can flourish and student opportunities abound. Twenty-nine years after it’s initial appearance, the SpaceTime juried, student art poster competition remains a unique opportunity for students working in computer-based media to exhibit their work on an international stage.

Originally open to current students of all levels in print, linear animation, and interactivity studies, it has provided an excellent opportunity for students working in computer-based media to exhibit and compete for a coveted, complimentary conference badge. Selected projects have been showcased in the SpaceTime Gallery at the conference. Winning entries have also toured nationally and internationally, and selected projects or project segments from the entries have been included on the ACM SIGGRAPH Education Committee website and in promotional materials distributed at the conference.

In 2012, the competition moved to a primarily digital platform, with an online gallery for accepted entries and printed posters of the winning entries at the physical conference.

The 2021 SpaceTime International Student Competition is open to current students at the high school / secondary levels through college / university levels in any field of study, though the output is a still, poster-style work of digital art. Creative entries are encouraged and will be judged by a panel of international jurors on solution of the theme, artistic merit, design, originality, technical excellence, and content. This year’s theme is “Enabling Everyone to Tell Their Stories” and submissions are due 15 May. Entry specifications and upload instructions are available on the SpaceTime web page.

The SpaceTime Competition is sponsored by the ACM SIGGRAPH Education Committee, which works to support educators in computer graphics and interactive techniques. The Education Committee undertakes a broad range of projects and activities in support of the computer graphics and interactive techniques education community, such as developing curriculum guidelines, providing instructional resources, and organizing SIGGRAPH conference-related activities and outreach. For educator resources, community connections, and student opportunities, visit education.siggraph.org or follow the committee on social media!

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