By Jessica Sommerville In part one of our regional snapshot of CG in Europe, we discussed the current production and work climate of the industry in this region. Enjoy the second part of our take on CG in Europe, where we will explore the current industry and...
ACM SIGGRAPH Blog
Category
Virtual Reality
Where to Watch: SIGGRAPH 2017 VR Theater Shorts
12 December 2017 • by SIGGRAPH ConferencesAnimation, Conferences, Graphics, Production, Virtual Reality
SIGGRAPH 2017 VR Theater Directors Q&A | photo by John Fujii © 2017 ACM SIGGRAPH You asked, we answered... Check out a complete list of SIGGRAPH 2017 VR Theater selections below to find out where you can watch each virtual reality animated short from last summer's...
SIGGRAPH 2018 Submissions: What You Should Know
21 November 2017 • by SIGGRAPH ConferencesConferences, Interactive Techniques, Research, Virtual Reality
"At SIGGRAPH 2018, we invite you to be a part of history in the making as we celebrate our 45th conference and the innovation that has always been at the core of SIGGRAPH. It is no accident that our theme this year is 'Generations.' Over the years, a long legacy of...
SIGGRAPH Spotlight: Episode 7 – Neurable
17 November 2017 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Industry Leaders, Virtual Reality
In this latest SIGGRAPH Spotlight installment, SIGGRAPH 2017 VR Village Chair Denise Quesnel sits down with one of the creators of the virtual and augmented reality experience Neurable, Ramses Alcaide (President and CEO, Neurable). The experience uses neuroscientific...
The Garage at SIGGRAPH 2017
14 September 2017 • by SIGGRAPH ConferencesConferences, Hardware, Software, Virtual Reality, Visual Effects
The SIGGRAPH Garage, an area within the SIGGRAPH 2017 Exhibition that harkened back to a time when start-up technology companies were often built in someone’s garage, debuted this year to recognize the many new startup companies entering the industry. Using...
Faces of SIGGRAPH: Nicholas Harvey
5 September 2017 • by ACM SIGGRAPHACM SIGGRAPH, Gaming, Students, Virtual Reality
This Q&A was originally published in the ACM SIGGRAPH Member Profiles. Nicholas Harvey is an aspiring character rigger and animator at the Visualization Program at Texas A&M University. 1. What do you do, and how long have you been doing it? I am an aspiring...
SIGGRAPH 2017 Honors Emerging Technology and Innovation
4 August 2017 • by SIGGRAPH ConferencesConferences, Gaming, Graphics, Interactive Techniques, Research, Virtual Reality, Visual Effects
Photo courtesy John Fujii for SIGGRAPH 2017 SIGGRAPH 2017, the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques, has concluded in Los Angeles with over 16,500 attendees from around...
SIGGRAPH 2017 News You Need to Know
2 August 2017 • by SIGGRAPH ConferencesACM SIGGRAPH, Animation, Art, Augmented Reality, Conferences, Interactive Techniques, Production, Real-Time, Virtual Reality, Visual Effects
With all of the chances to discover new research, learn new methods, or experience new technologies, it's highly likely you missed something that is worth a second look. Not to worry! Below is our mid-week round up of SIGGRAPH 2017 noteworthy stories from the heart of...
SIGGRAPH Spotlight: Episode 4 – VR Village ‘HOLO-DOODLE’
30 July 2017 • by SIGGRAPH ConferencesConferences, Education, Industry Leaders, Virtual Reality
In this bonus on-site episode of the SIGGRAPH Spotlight podcast, SIGGRAPH 2017 VR Village Chair Denise Quesnel is joined by the industry-leading creators of the debut "HOLO-DOODLE" VR experience that kicks off today at 1:30 pm PST in the VR Village. Voices include...
SIGGRAPH Spotlight: Episode 1 – VR Village ‘Heroes’
14 July 2017 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Industry Leaders, Virtual Reality
Introducing the all-new SIGGRAPH Spotlight podcast! In our inaugural podcast episode, SIGGRAPH 2017 VR Village Chair Denise Quesnel sits down with "Heroes: The Making of an Interactive, Mixed-Reality Duet" creators Melissa Painter (MAP Design Lab) and Csilla...
Immerse Yourself: VR/AR at SIGGRAPH 2017
10 July 2017 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Virtual Reality
This year’s VR Village attendees (you!) will discover VR/AR content focused on diversity, including storylines featured within projects as well as the diversity of creators and producers who are presenting the content. Throughout the conference week, you can explore...
5 Things to Know About the 2017 Computer Animation Festival
5 July 2017 • by SIGGRAPH ConferencesAnimation, Film, Gaming, Production, Real-Time, Students, Virtual Reality, Visual Effects
Scrambled Ⓒ 2017 Polder Animation The SIGGRAPH Computer Animation Festival is the leading annual festival for the world's most innovative, accomplished, and amazing digital film and video creators. Here's what's new at the 44th annual festival. 1. 2017 Award Winning...











