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ACM SIGGRAPH Blog
Category
Interactive Techniques
Find Your 2022 Technology Resolution
4 January 2022 • by SIGGRAPH ConferencesConferences, Graphics, Interactive Techniques
We asked the SIGGRAPH 2022 Committee how they’re resolving to take on technology in 2022. Check out the technology resolutions they shared.
Limitations Are the New Normal
8 December 2021 • by SIGGRAPH ConferencesAnimation, Art, Augmented Reality, Conferences, Film, Interactive Techniques
Asavari Kumar shares her struggle of familial connections and reliance on digital communications during the pandemic through AR film “A New Normal”.
Using Biosignals to Memorialize Beloved Animals
18 November 2021 • by SIGGRAPH ConferencesArt, Conferences, Data, Interactive Techniques, Research, Students
We are gathered here today to discuss “ReMember” and how it uses audiovisual effects to create memorials for pet owners’ companion animals.
The Magic Behind Spatial Control in AR
2 November 2021 • by SIGGRAPH ConferencesAugmented Reality, Awards, Conferences, Graphics, Interactive Techniques, Research
Creator Daiki Taniguchi shares insights on the features involved in making “Garage: GPU Particle-based AR Content for Futuristic Experiences”.
CG market to reach $160 billion by 2024
14 July 2021 • by Jon PeddieBusiness, Data, Interactive Techniques
Jon Peddie Research (JPR) shares data on how the CG market and industry will increase to 2% CAGR growth over the next few years.
Exploring Gender Identity in Virtual Reality With ‘She’
22 June 2021 • by SIGGRAPH ConferencesConferences, Film, Interactive Techniques, Virtual Reality
SIGGRAPH 2021 VR Theater interactive film “She” puts the viewer in the inner self of a boy exploring his gender identity after finding a magic lipstick that helps him to discover his feminine tendencies and ultimately gain self-acceptance.
Nice to Meet You: Introducing The Proceedings of the ACM in Computer Graphics and Interactive Techniques (PACMCGIT)
7 May 2021 • by SIGGRAPH ConferencesArt, Conferences, Graphics, Interactive Techniques, Research
Learn about the history of PACMCGIT and what the can expect from the journal’s collaboration with SIGGRAPH 2021 Art Papers.
How Google Is Making Streamable Light Field Video a Reality
25 August 2020 • by SIGGRAPH ConferencesConferences, Graphics, Industry Leaders, Interactive Techniques, Research, Technical Papers, Virtual Reality
Peek behind the research for additional insight into Google’s “DeepView Immersive Light Field Video” project, winner of the SIGGRAPH 2020 Best in Show – Immersive Experience award.
Open Your Eyes to Eye-based Interaction
7 August 2020 • by SIGGRAPH ConferencesConferences, Education, Graphics, Interactive Techniques
Instructor Andrew Duchowski previews his SIGGRAPH 2020 Courses selection, “Eye-Based Interaction in Graphical Systems: 20 Years Later.”
Inventing the Impossible With Marco Tempest
16 July 2020 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Graphics, Industry Leaders, Interactive Techniques
A regular TED speaker, we’ve rounded up some favorite talks from Marco Tempest as a preview of what participants can expect during next month’s keynote.
Convince Your Boss Why You Must Attend the SIGGRAPH 2020 Virtual Conference
14 July 2020 • by SIGGRAPH ConferencesConferences, Interactive Techniques
SIGGRAPH 2020 virtual conference registration is now available. Use this resource to convince your boss why you must join us online this summer.











