Image credit: Lara Croft in Rise of the Tomb Raider (c) 2015 Square Enix Ltd. All rights reserved. SIGGRAPH’s Games Program centers around the innovation and creativity in the games industry and how the graphics community works together to deliver content. Games will...
ACM SIGGRAPH Blog
Category
Gaming
Showcasing Innovation in Computer Animation
9 June 2015 • by SIGGRAPH ConferencesAnimation, Conferences, Gaming, Visual Effects
Image: Best in Show winner "Citius, Altius, Fortius" by Felix Deimann - Independent Artist Transcendent. Magical. This year’s SIGGRAPH Computer Animation Festival brings together some of the world's most innovative, accomplished, and amazing digital film and video...
The Evolution of ‘WOW’
26 February 2015 • by Nicolas GonzalezGaming, Interactive Techniques, Real-Time, Virtual Reality
I will never forget that Christmas morning when I got my very first real-time graphics interactive system. It was an Atari 2600 and as soon as the long metal power switch was flicked to the "on" position, my jaw dropped. All I could say was “WOW.” I was enchanted by...
SIGGRAPH 2014 Focus: Games
28 July 2014 • by ACM SIGGRAPHAnimation, Design, Gaming, Graphics
Bungie's upcoming video game "Destiny" The Games Focus spotlights the creators, visionaries, and pioneers of the game industry with presentations from the world's leading studios, including 2K Games, Inc., Activision, Blizzard, Inc., Bungie, Inc., Crytek, EA DICE,...
SIGGRAPH 2014 BRINGS INDIE GAME SHOWCASE TO VANCOUVER
17 July 2014 • by ACM SIGGRAPHGaming, Graphics, Industry Leaders
SIGGRAPH 2014 has teamed up with Media Indie Exchange (The MIX) to bring the first-ever SIGGRAPH indie game showcase to its Exhibition, 12-14 August, at the Vancouver Convention Centre in Vancouver, British Columbia. SIGGRAPH is the premiere international conference...
SIGGRAPH 2014 Seeks Developer App Submissions for New “Appy Hour”
9 July 2014 • by ACM SIGGRAPHGaming, Graphics, Interactive Techniques
Have you been slaving over your keyboard to create the next mobile app masterpiece all jumpers for sale on your own? Join us at the debut of the Appy Hour cocktail reception during SIGGRAPH 2014. Appy Hour is the place for independent application developers to show...
SIGGRAPH 2014 Releases Advance Program
10 June 2014 • by ACM SIGGRAPHEmerging Technologies, Gaming, Graphics, Interactive Techniques
The SIGGRAPH 2014 Advance Program is available here. For comprehensive information about speakers, exciting events, and SIGGRAPH 2014 content, download this year's Advance Program! To make the best out of scivolo gonfiabile your SIGGRAPH 2014 experience, use this...
Long-Time Exhibitors and New Ones Bring Excitement to SIGGRAPH 2014
2 June 2014 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Interactive Techniques, Mobile, Real-Time
Autodesk and Intel Corp. are just two of many companies returning to SIGGRAPH in 2014. SIGGRAPH is delighted to share the current amazing caliber of exhibitors already committed to this year's event in Vancouver. Featuring both veteran and new partners, SIGGRAPH...
SIGGRAPH Launches Free Program Offering Educational Videos to Computer Graphics Community
24 January 2014 • by ACM SIGGRAPHEducation, Gaming, Graphics, Industry Leaders, Interactive Techniques, Mobile
SIGGRAPH University provides a sampling of the content from the annual SIGGRAPH conference. The videos are available to the public at no cost through the ACM SIGGRAPH YouTube channel. All who watch the videos are encouraged to continue the educational experience by...
SIGGRAPH 2013 Exhibits Fast Forward Provides Quick Summary of Show Floor
16 July 2013 • by SIGGRAPH ConferencesAnimation, Gaming, Graphics, Interactive Techniques
Come to the Exhibits Fast Forward to hear from exhibitors before the show floor even opens. SIGGRAPH 2013 (21-25 July) at the Anaheim Convention Center in California will feature a new session: Exhibits Fast Forward, where attendees have the opportunity to hear a...
Q&A with Evan Hirsch, SIGGRAPH 2013 Business Symposium Chair
14 May 2013 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Interactive Techniques, Production
Following is a brief interview with Evan Hirsch, SIGGRAPH 2013 Business Symposium Chair from Engine Co. 4. Evan has served in various volunteer SIGGRAPH roles over the years and this year marks his 22nd consecutive SIGGRAPH. He has worked with industry leaders...
Interview with SIGGRAPH Keynote Speaker Jane McGonigal
9 August 2012 • by ACM SIGGRAPHAnimation, Gaming, Graphics, Industry Leaders, Interactive Techniques
Listen to Jane McGonigal discuss her thoughts and vision immediately after giving the SIGGRAPH 2012 keynote address in Los Angeles.