Watch this on-demand recording of a recent SIGGRAPH Now webinar hosted by SIGGRAPH 2023 Games Focus Area Chair Josef Spjut in conversation with Ben Watson.
ACM SIGGRAPH Blog
Category
Gaming
Proud to Render: LGBTQ+ Voices in the Computer Graphics Community
28 June 2023 • by SIGGRAPH ConferencesConferences, Gaming, Virtual Reality
Let’s raise our voices, celebrate our differences, and revel in the beauty of LGBTQ+ stories in this joyous and inclusive Pride Month celebration!
SIGGRAPH Spotlight: Episode 65 – Tracing the Future: Exploring the Revolutionary Technology of Ray Tracing
5 May 2023 • by SIGGRAPH ConferencesConferences, Gaming, Graphics
How does ray tracing in video games compare to standard rasterization? How has ray tracing evolved, and where will it take us in the future of gaming?
‘Rosita’s Cocina’ App Cooks Up Community
16 June 2022 • by SIGGRAPH ConferencesConferences, Gaming
“Rosita’s Cocina” creators Charles Reitcheck and Estela Antunez discuss the app’s development and share how food brings people together and tells rich stories of its own.
The 2nd Global Digital Skills Championships Begins!
9 June 2022 • by ACM SIGGRAPHACM SIGGRAPH, Gaming
The second Global Digital Skills Championships (GDSC 2022), hosted by the International Alliance for Digital Game Education (IADGE) in conjunction with the Shanghai ACM SIGGRAPH Chapter, is underway.
The Many Lives of Matthew Ball
28 April 2022 • by SIGGRAPH ConferencesBusiness, Gaming, Industry Leaders, Interactive Techniques, Research
One of the most authoritative voices on big media business and the metaverse, Matthew Ball shares his story of how he got where he is today.
Hut, Hut, Hike: Real-time, Machine-learning Cloth Simulation in ‘Madden NFL 21’
1 March 2022 • by SIGGRAPH ConferencesConferences, Gaming, Graphics
A team of Electronic Arts engineers walk through how they developed Swish, a first-of-its-kind cloth simulation tool used to create “Madden NFL 21”.
SIGGRAPH Spotlight: Episode 51 – Building the Open Metaverse
31 December 2021 • by SIGGRAPH ConferencesBusiness, Conferences, Gaming, Graphics, Software, Virtual Reality
Chris Redmann (Netflix) sits down with Patrick Cozzi (Cesium) and Marc Petit (Epic Games) for a discussion on the open metaverse.
6 Holiday Gift Ideas for 2021
21 December 2021 • by SIGGRAPH ConferencesConferences, Education, Gaming
The holidays are here, and the SIGGRAPH 2022 Committee has put together a list of the perfect gifts to help little ones (and more) embrace new technologies. A
How ChoreoMaster Combines Cutting-edge AI and Graphics Technologies
29 September 2021 • by SIGGRAPH ConferencesConferences, Gaming, Research
Dance into ChoreoMaster, the latest research project from NetEase Games AI Lab which offers a production-ready dance motion synthesis system.
Cyberspaces and Braindances in ‘Cyberpunk 2077’
10 August 2021 • by SIGGRAPH ConferencesAnimation, Conferences, Gaming, Production
Members of the CD PROJEKT RED team share the inspiration behind the design of cyberspaces, insight into the development of braindances, and what they hope players and developers alike take away from “Cyberpunk 2077.”
Celebrate Pride Month With the ACM SIGGRAPH Diversity, Equity and Inclusion Committee’s ‘Queer in Gaming’ Series
29 June 2021 • by Daniel PillisACM SIGGRAPH, Gaming, Industry Leaders
In celebration of Pride Month, the ACM SIGGRAPH Diversity, Equity and Inclusion committee recaps its series of conversations around LGBTQ+ identity in the gaming industry.